Kent2D's Forum Posts

  • I'm having a bit of trouble making the plugin work :< Whenever I play the project it doesn't show. I double-checked all fields to make sure the .json names and such are spelled correctly. Sadly, now even the index.html file on the plugin git doesn't play for me. I'm not sure why is that.

  • flyovergames

    Does it work on the latest version of Spine now ?

    if not, which version should I use to have the plugin running flawless ?

  • When I saw this plugin I was super thrilled! Sadly when I tried it out it messed up all my mesh deforms and some other tests I did seemed invisible

    I'm 100% sure there were no syntax errors. But I'm not sure how to fix it either. Any idea ?

  • Color Grading! D:

  • WOH! I'm so excited! I'm waiting anxiously! Will you release on Scirra's store or somewhere else ? (can we get a mail or something announcing the release ? I just REALLY don't wanna miss it! )

  • I'm looking forward to this kit. The hype is VERY real

    Will it only support pixel art games ?

  • Maybe the next builds may feature ledge hanging ? I'm using your plugin in my library and I can only compliment you! It's really great!

  • My greatest expectation is really advanced particle system with animated particles and some kind of emulated light to work with 2D sprite's normal maps.

  • Just tried installing an older version of Construct (186.2) and changing browser (from Chrome to IE). Still the same problem.

  • I'm having the same problem and I can say this is a fairly new bug. I'm a longtime user of both Spriter and C2 and they always seemed to work perfectly together, but today I made a simple animation I wanted to test and uppon "preview" the canvas was compleetly blank.

    I have no idea what happened, but it always sucks to have to downgrade softwares because things stop working

  • I tried my hand on 4 characters I made for a friend's game. This is the PNG

    And here's the Normal Map test using Crazybump

    I'll assume his program will work very similarly, and Crazybump is already working (and free).

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  • I just found a program that parts from the same principle! Maybe it's worth a look. http://crazybump.com/

  • Of course! Thanks for the purchase!

  • https://www.kickstarter.com/projects/2d ... n=95ee824d

    I'm aware Construct2 already has some support on dynamic lighting, but I saw this tool on Facebook and got curious as to how it could be supported. (Specially alongside Spriter).

    What do you guys think ? <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • The way I'm currently managing it is with booleans actually. The only part that pains me is that when there are MANY booleans, your conditions turn into a giant list like

    IsStand

    XIsWalk

    XIsRunning

    XIsAttacking

    XIsJumping

    XIsSpecial

    XIsEtc...

    So you have to limit conditions based on a big list of booleans and (if it happens that you want to add a new state/boolean) you'll have to retrace all of the current actions to add that exception/permission to every other action you've already set.

    It's just no that practical