Hey guys! I'm sorry if the matter in question has already been answered, I searched for "Rotation" but the results are a bit too extense. I figured I might aswell just ask for some guidance if you'd be so kind.
I followed the "Move to target" tutorial.
On click Set "Target" position to MouseX, MouseY
Set "Player" angle to MouseX, Mouse Y
Set "Player"'s Bullet speed to 200
That's the main parameter.
My problem is, on "Set Player Angle" the character rotates, wich is undesired. I need him to walk toward THAT angle, but mantain his current sprite appearance, since it's not a "TOP-view" game. (Think of the camera as "Streets of Rage"-like). He's rotating around the Origin point. I need him to "LOCK", somehow, so that his walking animation and everything else only flips LEFT & RIGHT.
Another issue I'm going to have further is going to be Player-target-monster priority acording to his Y-axis position. (So that they don't walk on the player's face.) I actually didn't got to this concern yet, but I'm to believe that I can "Every Tick" set "Object" Priority acording to the Origin point ? If it's not simple as that, I need some help, haha.
Thanks in advance. :)