AndyWatson's Recent Forum Activity

  • Yup, i just checked download page too

  • I tried the ludei Android launcher on my Samsung GS2 for my Ninja Fart Hero game. It worked nicely at 80-110fps, though:

    • It was displaying landscape instead of portrait, so I only had a small area to display the game in
    • All text was very small
    • I use a black tile to fade in at the start of each layout. The fade had criss-cross black lines through it until fade completed
    • None of my hyperlinks to web pages work any more (they work fine with PhoneGap)

    The game did seem to stutter a little in parts, although the frame rate was still showing high.

    I can't test it on my iTouch as it has iOS version 4.2.x and Ludei says the launcher will only support 4.3+.

    All looking pretty dang good - I can hardly wait for the cloud build service!!!

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  • Countdown to r100!!

  • The industry loves standards. that's why there are so many different ones! Crazy.

  • Go analogue

  • Physics is framerate dependent by default, so will run faster at a higher frame rate, though you can switch to independent. There's a manual entry on it somewhere.

    Problem withn switching it is that the physics will work slightly different each time.

  • Alternatively, when you're finished working, just drag a copy of your project into a dropbox folder and you then have a backup in the cloud.

  • Very weapon. Am looking forward to seeing the launch of the cloud compiler. Kickass!!!

  • Sorted it. all is well when I advance PhoneGap to version 1.7.0.

  • I've started using the browser plugin again for android apps created using PhoneGap Build. However, after navigating to a webpage, when I hit the back button it goes back to a black screen rather than the app.

    Is there any way of 'jolting' C2 so that when it comes back from a webpage the app continues to work?

    Many thanks!

  • Yes, I use the div plugin to call webpages on an Android app, the C2 browser plugin doesn't (didn't?) work how I needed it to in a mobile app.

    However, I just use the Google Play developer console to show how many active users I have and then place ads using admob, which gives me lots of player analytics.

  • Should also increase the competitive nature of the industry too. Winners? Us!

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AndyWatson

Member since 9 Jan, 2012

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