Nimtrix's Recent Forum Activity

  • If you save your file as a single .capx file and upload it to dropbox, we could have a look at your file and see if the problem is with your computer/construct or if it's something you've accidentally edited in the project.

  • All you need to do is add the ScrollTo behaviour to your sprite, really.

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  • If the sphere has the physics behaviour, you can set it's collision to cirle.

  • Like this: SpawnWithMouse.capx

  • Your building blocks are set as global objects, you can change it in the "Object Type Properties" to the left. Also, there's no need to ZIP a .capx file, it's actually just a .zip file of your project.

  • I looked at the Families example that comes with C2. It sounds like that might really be what I need if I want to be efficient

    Ah, i see. You're quite right, you'll need families to do that efficiently. Gonna have to buy I guess. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • If you want all the apples to turn transparent when you lift one apple, and all the oranges to turn transparent when you lift one orange, you probably have to make events and variables for each type of object. Like this

    If you just want the single apple/orange to turn transparent, you don't even need variables, but I'm guessing that's not what you're after.

  • Shouldn't have to, have a look at this:

    Dropbox: Drag Drop Example

  • It depends on what you mean by aligned, really. If you pin them to each other when they collide, you could maybe use:

    Object: Is Pinned
    -> Set animation: "Hit"
    
  • You can stick them all in a single family

    If you have a license, that is. <img src="smileys/smiley1.gif" border="0" align="middle" />

    If not, you could use a global variable that is changed when you drag an object. And then set opacity to 50 when the variable is 1,

  • Also, "to anyone" Is there an "on create object" command I have not been able to get it... So when I spawn an object I trigger "this" ?

    If you want something to happen every time you spawn a specific object, just add another event under the same condition.

    Global variable = 1:
    -> Create object X
    -> Do other things
    

    Or, if you want it to happen every time you spawn ANY object, just make another variable that changes every time you spawn an object.

    (Or if you have a license, you can use families)

  • To get the car movement working on the computer cars you just have to disable "Use default controls" in the behaviour.

    I made a simple TurnLeft/TurnRight system that'll hopefully help you along the way. It's not random movement, but you should be able to edit it and get random turns.

    Dropbox-Link: ParkingGame_Edited.capx

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Nimtrix

Member since 30 Dec, 2011

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