Nimtrix's Recent Forum Activity

  • Heyo,

    I've subscribed to updates on e-mail on new releases, but haven't gotten any for the last 3 releases.

    Last one was r144.2 on Sep. 16. I still get updates on the blog posts, the last one on Oct. 2.

    Cheers!

  • If you are using a .capx all the files you need are inside the .capx. It's basically a .zip of your entire project.

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  • 1) Use global variables, a variable "Day" that you set to 1 if it's day and 0 if it's night. You can have a whole bunch of variables, put them on a different event sheet if you want.

    2) If the object it global it will keep it's instance variable values and appear at the position it had in the previous layout, make sure you specify in every layout where the player is supposed to spawn.

    3) I recommend you read the blog articles and tutorials by Ashley on optimisation and performance.

  • Like this?

    arrayReplace.capx (r134)

  • You should ask in the subforum for plugin development.

  • I had this old example lying around, should cover pretty much all you need:

    TopDownPushPull.capx

  • Hmm, VectorX doesn't override your platform maxspeed, so you'll have to adjust that accordingly. But you should see some sort of movement at least.

  • How about if you put them on different layers, then apply the effect to the layer instead of the object?

  • Alright, I'm sharing what I've got so far. There's a lot of stuff to add before everything is covered, but hopefully you can get some ideas from this. I planned on making the animations follow the green squares before I posted it, but I need a break right now, so here ya go:

    TurnBased_tekniko.capx (r134)

  • I'm gonna try and put something together for you, but it could take a little while.

  • How about something like this:

    +On any left click

    +Mouse is not overlapping sprite

    • > Reset combo

    Just invert a "mouse is overlapping" condition. This way we can leave the background out of it, I believe that should take care of your problem.

  • Don't worry about it, use it for something cool. <img src="smileys/smiley2.gif" border="0" align="middle" />

    PS: I've noticed they sometimes (although very rarely) get stuck at the corners. You can experiment with the pathfinding cell size/border settings or maybe adjust collision polygons if this becomes an issue.

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Nimtrix

Member since 30 Dec, 2011

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