Nimtrix's Recent Forum Activity

  • It's probably off screen somewhere. Go to "File -> Preferences" and click "Reset dialogs". That should take care of it.

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  • 7Soul:

    Yes, of course. I just meant if there are issues with backwards loops, it's not really a big deal since it's an easy workaround. But it would of course be more convenient to have the option.

  • Alright, took some time to get it right, but I think it's pretty stable now. Feel free to tag me (@Nimtrix) if you encounter any issues.

    Anyway, here it is:

    Patrolling.capx (r134)

  • About 1), there's no real difference, only convenience. The create object allows you to specify exactly where you want it to spawn.

  • Yeah, it shouldn't show up in the object bar, have you seen this tutorial?

  • This probably means you've already inserted it into your project. You only have to do it once you know, and you don't have to add it to your layouts, it's just there, in the background, like the keyboard, mouse and browser objects. (to name some of them)

  • I don't really see why you'd need it though. If you use a variable containing the end value for the loop, you can just do "variable-loopindex" and it'll start on the variable value and count backwards to 0.

  • Well yeah, I'm not sure if this is what you're looking for, but moving object with the mouse is really easy if you just add the Drag&Drop behaviour:

    ManholeCover.capx (r134)

    I also added an event to snap the cover back to the hole if you drop it on top of it. Like I said, many ways to move objects. And yes, all directions are possible.

  • Ok, don't use "System -> Wait", that's what the timer variable is for. You'll need one timer for each skill, the variable "firetimer" is supposed to start at the amount of seconds you want the cooldown to take. Then it counts down to 0, and when it hits 0 you can fire again. If you fire, the timer should be set back to the amount of seconds the cooldown should take.

  • I'm pretty sure I read somewhere that for loops in C2 don't count backwards, can't seem to find where though.

  • Link works. What exactly do you intend to do with the functions, replace your current setup? Or what kind of variables do you need to, as you say, calculate?

    I'm sorry, I'm just having a hard time figuring out which parts you're happy with and what you want to change.

  • Ah, yeah the platform behaviour will make your objects collide automatically, no need to add solid behaviour, only add it to ground and wall objects. (and similar things)

    This is also true for the 8dir behaviour and the car behaviour.

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Nimtrix

Member since 30 Dec, 2011

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