LaDestitute's Recent Forum Activity

  • I think it might be because two objects have the scroll to behavior, so it centers on a viewpoint in between the two if both are enabled. That could be an explanation but I won't know for sure until I get the capx.

  • It works absolutely fine to me, so unless it's a bug, you may need to upgrade your operating system. Even Microsoft stopped support for XP. Scirra's manual says Windows XP Service Pack 3 (so upgrade to SP3 if you have not) is the minimum specs but Windows 7 or later are the recommended specs.

  • Are you using individual sprite objects, or a tilemap object?

  • Having a capx for us might help.

  • I'm not really sure at all. I don't use IE. It might help to send me the capx though if you don't mind, it's always good policy to share yours if you need help with a problem.

  • What's your internet explorer version? It has to be 9 or above, preferably the latest version.

    It's generally maybe noted that Scirra only 'supports' (as in personally recommends) Chrome and Firefox (since you have options to download them in the installer for Construct 2) despite officially supporting Opera and IE.

  • Could I get a copy of your capx?

  • Could you tell us what exactly you want to do? There are a few answers available to related geolocation based functions but you're being slightly unclear. I think you want to display a map (a specific predefined location like New York or pulling maps based on where the player lives?) but I'm not sure that's precisely what you mean.

  • Carbincopy, you're forgetting the fact that there can be only one trigger in any event, regardless of what type of event it is. The solution would be:

    On W pressed

    Is Up down

    This way you can check for two keys, but one of them has to be held down, unless there's another solution.

  • What do you exactly mean by wind effect? What you said isn't very clear.

  • Curious, what exact native behaviors are in use here for what you have so far? A capx may help.

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  • That's because triggers (anything with a green arrow) generally only run ONCE, meaning the subevent only gets triggered once and then stops.

    A solution is to have variable, whether instance or global is up to you. On whatever event you want to trigger the text, just only set the variable to 1/true.

    Copy the event as in from Ashley's example capx, except add a condition to check if variable = 1.

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LaDestitute

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