LaDestitute's Recent Forum Activity

  • I've got an example almost working to a t (95%) but did you want items to be able to stack more than once in a slot? I.e, for picking up multiple apples, ore, etc.

  • Can we get a capx please?

  • Got ninjaed but...

    Are you sure you know how to actually add an "Else" event, besides adding it from System when adding a new event? Just asking to make sure. You can also right click an event block (the left side), go into "Add", and select Else at the bottom of the list that pops up.

    Otherwise, some types of conditions are not available if certain conditions are in an event block. Some examples is that there can only be one trigger per branch (Usually "On X" or anything with a rightfacing green arrow), and things such as trigger once or on key pressed may not be available depending on what type of conditions are present in an event block. Try tinkering with your events to figure that out, i.e remove, check again (by attempting to add else), and either undo/redo.

  • There is a text object. You can set positions and pin them as well. There's also spritefonts.

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  • It's a problem I've actually encountered myself, but I'm not sure if we're the only two with this. Try this: Make sure your audio files are in stereo, and if not, convert them to stereo from mono. You can do that easily in Audacity (it's free and it's pretty versatile!) and a tutorial on how to do that can be found here.

  • I whipped an example for you to use some rudimentary and simple raycasting to do more accurate bouncing:

    https://dl.dropboxusercontent.com/u/589 ... ncing.capx

    (commenting inside too, did that just for you)

  • I'll try to get on my example soonish but I've been having a terribad night, sleep wise. So much for Construct 2 and debugging complex systems...

  • Can we please see a capx and can you specify if your game is a platformer or a topdown game like Zelda?

  • For understanding what exactly raycasting is and it's general purposes, check out this good video:

    Subscribe to Construct videos now

    (skip to 2:08 for raycasting)

    Anyhow, while Construct 2 doesn't have raycasting built into as a native behavior, it's general functions can be simulated with some clever eventing. I have a somewhat similar set of events in my project to utilize raycasting, mostly for line of sight and detecting collision for when the player of my project swings their sword (for dealing with enemies). I'll dig through the code of that in my project and try to adapt it to a generic example for an object that moves on it's own for you, so you can hopefully get a good idea of what to do with it.

  • I'll download the plugins in a moment after a search but keep mind, next time, give links if you can.

    Just go ahead and upload the capx.

  • Can we see a capx please? Is this topdown like Zelda or 2D and a sidescroller such as Terraria?

  • Can we actually see some screenshots and what errors are given upon import finish? Also, try downloading Audacity and convert any wav files to ogg vorbis instead.

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LaDestitute

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