LaDestitute's Recent Forum Activity

  • You don't seem to know how overlapping at offset actually works, so, I'll tell, since you wanted to know.

    Offsets correspond to cardinal directions, as X is left and right, and Y is up and down. Negative Y=An object's bottomside, positive Y=object's top (i.e, say Red from Pokemon Red/Blue, that would be his topmost pixels on his hat), positive X=object's right, negative X=object's left.

  • Try pinning the object right after you spawn it, and pin it to the first sprite

  • Try a "for each" loop, which can be chosen in the System tab when adding a condition.

  • Well, it's just a suggestion but I just wanted to show you some better project management habits. I'm just talking about the memory usage errors (those needed to be fixed, like urgently) I'm experienced, I know methods that are maybe easier, once I get a clear look. Trust me, I make sure I don't break anything, that's a policy of mine. At the bare minimum, I'll try to fix the problem at hand though, given it's your project.

  • I'll see what I can do soon, and will try to find a solution for you ASAP , but I hope you don't mind if I optimize your capx a little.

  • I'm not really time limited as it stands, so if you send me your latest capx, I'll tinker with it when I get some freetime on my tasklists.

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  • Hopefully this is what you want, if you need extra, let me know:

    <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://dl.dropboxusercontent.com/u/589 ... ysics.capx

  • Maybe because since you have to jump first in order to double jump, jump functions have to come first, order wise?

    I could try to help you with the wall jumping function and dash one too, soon.

  • Regardless, I'll whip up a capx of what you need in a moment, almost done with it. Edit: Done.

    https://dl.dropboxusercontent.com/u/589 ... uying.capx

  • You're missing the point of part of what I said. See the first action in the picture I showed, where I highlighted the two actions. Just store the money to a global variable, and then use the subtract/add variable actions in the System tab. Still, I provided the picture above in case you didn't know how to display the value of their account to a text object, as you were slightly unclear to begin with.

  • Actually, event ordering is important in certain cases as event sheets run top to bottom every tick, so events at the very top will get executed first. Also, some events can clash with each other, depending on the order they're in.

    Also, made some changes if you don't mind (you're free to use this):

    https://dl.dropboxusercontent.com/u/589 ... fixed.capx

    You might also want to make the height of the double jump a bit more, as I found it slightly difficult to reach the drop through platforms from below them.

  • Just to make sure this is correct, this is a mobile game right? Is there a visible player sprite object the player controls? Or is it just an interface that you want the cursor to be able to scroll past the phone bounds?

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LaDestitute

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