radbrothers's Recent Forum Activity

  • hi everyone, hi Ashley

    Yes I know this problem is old, but I will still try, because this problem is important to me, as well as to many others on this forum.

    I am transferring my projects from C2 to C3 and I have games with physics, which have become difficult to play on modern monitors with a high refresh rate.

    I understand your arguments against limiting fps, I know that there is an old bug in Google Chrome, but maybe we should give such an opportunity to choose, at least when physics is used in the game? In addition, there is experience GDevelop that can be studied in this direction.

    I have plans to create new games using physics, but I do not take on them, because I know that the logic of the game will break due to this problem.

  • I did it myself without a plugin using scripting in C3, you can use this if you need to simulate touch or keyboard keys:

    drive.google.com/file/d/1go8jyzW1Kx-kdLwj7OZDqwpcleA56dDH/view

  • Sorry I have a lot of work waiting, some people are also waiting for their plugins that I am still making.

    if there is free time I will get back to you.

    Ok, thank you!

  • construct.net/en/forum/construct-3/plugin-sdk-10/addon-ported-142419

    https://wasthataddonported.surge.sh/

    Looks like you are into plugin development, could you do this job?

  • thanks, I saw this site and it says that the plugin is not fully ported and does not support C3 runtime

  • Hi all,

    Need to convert this Rex plugin to C3 runtime:

    rexrainbow.github.io/C2RexDoc/c2rexpluginsACE/plugin_rex_simulate_keyevent.html

    UPDATE:

    I did it myself without a plugin using scripting in C3, you can use this if you need to simulate touch or keyboard keys:

    drive.google.com/file/d/1go8jyzW1Kx-kdLwj7OZDqwpcleA56dDH/view

  • Hello R0J0hound !

    Thank you so much for this plugin! I am using it in my coloring app. I faced such a problem - floodfill works on PC browsers and on android, but for some reason it does not work in mobile safari on ios, but it works on safari on mac. If I disable Webgl then floodfill will work on ios too, but I need Webgl in my project. Why is this happening? I will be glad if you help me solve this problem?

  • Hi Ashley

    I have an error when initializing my games in private mode in chrome if a local storage object is added to the games. I don't save or load, it happens on initialization. Here's what the console says:

    Uncaught (in promise) Error: No available storage method found. at b (c2runtime.js:21371)

    I need my games to load in private mode, how can I fix it?

  • Hello...

    I'm interest with this job. I think, i can do this job.

    My portfolio https://marmisdev.github.io

    Hello!

    Please write me on contactvms@radbrothers.com

  • Cocoon is dead

    I'm also looking for the same plugin for phonegap build no luck finding one

    Cocoon is dead, but their cordova plugins still perfect work, just need update. This plugin support Cloud Saving and work with Phonegap

  • Thank you for answer Ashley!

    I tried to do this, but still getting this error:

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  • Hello Ashley!

    Perhaps you already know that Microsoft has shut down the Ad Monetization Platform since June 1 and now developers are looking for a new advertising platform for monetization. Therefore, you can remove the Pubcenter plugin from Сonstruct 3.

    I found a way to add web ads to UWP projects created by Construct (ads from AdsJumbo.com and Lifestreet.com for example) to integrate it, you need to add a script to the header for initialization. But JS UWP projects do not support the execution of inline scripts from the header for security reasons. To workaround this you need to change the protocol from ms-appx to ms-appx-web after these changes, the inline script works and the ads is loads. You can see an example here:

    github.com/AdsJumbo/AdsJumbo.com/tree/master/AdsJumbo_WinJS_Example/AdsJumbo_WinJS_Example

    But along with this, a large number of game crashes with an error appear in the dev console:

    nonterminalnavigationerrorcalled_silent_text_iframe_navigation_failed_with_error_404_194_54227<app_package_name>!unknown_function

    I can’t reproduce this, and there is no log for this error in the dev console, but it very often happens with users. If you use the default protocol ms-appx, this failure does not occur.

    What do you think this may be connected with? Is it possible that something breaks in the Construct when changing the protocol? Or this error is not related to the Construct?

    I just would like to be able to monetize my UWP games and would be glad if you could help deal me with this problem.

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radbrothers

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