hi everyone, hi Ashley
Yes I know this problem is old, but I will still try, because this problem is important to me, as well as to many others on this forum.
I am transferring my projects from C2 to C3 and I have games with physics, which have become difficult to play on modern monitors with a high refresh rate.
I understand your arguments against limiting fps, I know that there is an old bug in Google Chrome, but maybe we should give such an opportunity to choose, at least when physics is used in the game? In addition, there is experience GDevelop that can be studied in this direction.
I have plans to create new games using physics, but I do not take on them, because I know that the logic of the game will break due to this problem.