brunogruber's Recent Forum Activity

  • Thanks! The 3d rendering was done on After Effects. The models were made on 3ds Max and the textures on Photoshop. I know AE is not the most common software for 3d rendering, but the team and I though it did just fine.

    We're now working on the PC version of the game. If anyone is interested, there's a devblog where you can check out the progress so far: protothunder.blogspot.com.br

  • Proto Thunder: Zero Hour is now available for Android! Check it out!

    play.google.com/store/apps/details

    Thanks!

  • It took us about three months of hard work :)

    Nice to know that you liked the UI!

  • Hello, guys!

    I just uploaded the game Proto Thunder: Zero Hour, wich I made with my friend Paulo Cezarino, to Google Play Store!

    It's a side scrolling arcade shoot'em up (or just shmup) with an infinite level divided in three different sections. The goal is to score as much as possible and finish all the skill levels! You also collect coins to upgrade your ship and buy different skins.

    Images:

    <img src="https://dl.dropboxusercontent.com/u/16770325/Screen0004.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/16770325/Screen0007.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/16770325/Screen0015.png" border="0">

    We made a trailer and a Facebook page for our team! Please support us!

    Links:

    Google Play Store

    Subscribe to Construct videos now

    Artica Game Studio Facebook page

    Also, we made a post on Reddit too. If you could upvote us it would be greatly appreciated!

    Thank you all!

  • Hello guys,

    I'm having trouble with something: I made one bullet object that is shared between player and enemies, and proper collision is based on instance variables.

    Everything is working fine, but I'm planning another enemy bullet that is destroyable by player bullets, but since it's the same object I can't figure what to do.

    The best I could get was destroyable bullets that destroyed themselves while colliding with the same type.

    Any ways to solve this?

    Thanks in advance!

  • Good job so far!

    I second what sqiddster said. Lobo is sliding a little. Also, I see no reason for the mini-tutorials saying what the player should do. Let the player find out by himself, let him die falling into the holes on the ground before succeed. The challenge will be much more interesting.

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  • harrio, thank you man! Glad to know you enjoy it. And oh, I almost forgot: debugdesign, I'm working on this game for about 4 to 5 months by now.

  • Hey Khaz, thanks for the feedback.

    I'm thinking about the upwards and diagonal shooting. Is it really necessary? I mean, look at megaman games, as cited by Khaz. You cannot shoot upwards and the game works just fine. Also, if you played through the game, you must have noticed that there's a homing missile upgrade, and using this weapon you can hit enemies basically anywhere on the screen.

  • DravenX, where can I see your work? Is there a portfolio or something?

  • Thanks for the feedback guys, you are really awesome. I'm working on a lot of things you guys pointed out here, and soon I will post an updated version with fixes (:

  • have you ever worked on photoshop, 3d studio max, etc? These softwares have an autobackup feature. And here's how it works: you set the autobackup to AUTO save every 15-30 min. And then, the software automatically SAVES your file. This is usefull because if you are working on something and the program crashes out of nowhere, you have at least a save file created X minutes ago.

    In Construct 2 we have two options. Correct me if I'm wrong: autobackup, that create a backup file when you save your project, and this is usefull in the case that you messed up with something at your game and want to go back to last save. And we have scheduled autobackup, that does exactly the same, but saves on other folder. I'm not saying this features are bad, they are very good. However, when I saw "autobackup" feature, I thought it worked like 3ds max, photoshop, etc.

    So, in short, I would like to have an auto-save feature, so I don't lose my job if I forgot to save and C2 crashes.

  • I've worked for about 1 hour and during this time, it didn't auto-save anything at any time. Construct 2 is just "auto saving" when I press the save button, and not by itself.

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brunogruber

Member since 11 Dec, 2011

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