brunogruber's Forum Posts

  • Thanks! The 3d rendering was done on After Effects. The models were made on 3ds Max and the textures on Photoshop. I know AE is not the most common software for 3d rendering, but the team and I though it did just fine.

    We're now working on the PC version of the game. If anyone is interested, there's a devblog where you can check out the progress so far: protothunder.blogspot.com.br

  • Proto Thunder: Zero Hour is now available for Android! Check it out!

    play.google.com/store/apps/details

    Thanks!

  • It took us about three months of hard work :)

    Nice to know that you liked the UI!

  • Hello, guys!

    I just uploaded the game Proto Thunder: Zero Hour, wich I made with my friend Paulo Cezarino, to Google Play Store!

    It's a side scrolling arcade shoot'em up (or just shmup) with an infinite level divided in three different sections. The goal is to score as much as possible and finish all the skill levels! You also collect coins to upgrade your ship and buy different skins.

    Images:

    <img src="https://dl.dropboxusercontent.com/u/16770325/Screen0004.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/16770325/Screen0007.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/16770325/Screen0015.png" border="0">

    We made a trailer and a Facebook page for our team! Please support us!

    Links:

    Google Play Store

    Subscribe to Construct videos now

    Artica Game Studio Facebook page

    Also, we made a post on Reddit too. If you could upvote us it would be greatly appreciated!

    Thank you all!

  • Hello guys,

    I'm having trouble with something: I made one bullet object that is shared between player and enemies, and proper collision is based on instance variables.

    Everything is working fine, but I'm planning another enemy bullet that is destroyable by player bullets, but since it's the same object I can't figure what to do.

    The best I could get was destroyable bullets that destroyed themselves while colliding with the same type.

    Any ways to solve this?

    Thanks in advance!

  • Good job so far!

    I second what sqiddster said. Lobo is sliding a little. Also, I see no reason for the mini-tutorials saying what the player should do. Let the player find out by himself, let him die falling into the holes on the ground before succeed. The challenge will be much more interesting.

  • harrio, thank you man! Glad to know you enjoy it. And oh, I almost forgot: debugdesign, I'm working on this game for about 4 to 5 months by now.

  • Hey Khaz, thanks for the feedback.

    I'm thinking about the upwards and diagonal shooting. Is it really necessary? I mean, look at megaman games, as cited by Khaz. You cannot shoot upwards and the game works just fine. Also, if you played through the game, you must have noticed that there's a homing missile upgrade, and using this weapon you can hit enemies basically anywhere on the screen.

  • DravenX, where can I see your work? Is there a portfolio or something?

  • Thanks for the feedback guys, you are really awesome. I'm working on a lot of things you guys pointed out here, and soon I will post an updated version with fixes (:

  • have you ever worked on photoshop, 3d studio max, etc? These softwares have an autobackup feature. And here's how it works: you set the autobackup to AUTO save every 15-30 min. And then, the software automatically SAVES your file. This is usefull because if you are working on something and the program crashes out of nowhere, you have at least a save file created X minutes ago.

    In Construct 2 we have two options. Correct me if I'm wrong: autobackup, that create a backup file when you save your project, and this is usefull in the case that you messed up with something at your game and want to go back to last save. And we have scheduled autobackup, that does exactly the same, but saves on other folder. I'm not saying this features are bad, they are very good. However, when I saw "autobackup" feature, I thought it worked like 3ds max, photoshop, etc.

    So, in short, I would like to have an auto-save feature, so I don't lose my job if I forgot to save and C2 crashes.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've worked for about 1 hour and during this time, it didn't auto-save anything at any time. Construct 2 is just "auto saving" when I press the save button, and not by itself.

  • Hello everybody. Does anyone else have problem with scheduled backup feature?

    My prefences are set like this:

    <img src="https://dl.dropbox.com/u/2739873/scheduledbackup.png" border="0" />

    However, it only saves the project when I press the save button. Not every 15 min as it's set.

    thank you in advice

  • Thank you guys for the feedback so far! I'm taking note of everything (:

    boybokeh: The loading screen may take a little while. Thanks for playing!

  • Hello there, thanks for visiting this thread (:

    I'm Bruno Gruber, a product and interior designer living in Curitiba, Brazil. Happens that I'm also a video game design passionate, and I am here today to share my idea with you.

    Meet Steel Riders

    <img src="https://dl.dropbox.com/u/2739873/DivulgaSteel/001.png" border="0">

    The goal of this project is to create somewhat of a 16-bit-snes-or-gba-style kind of game. The game itself is a futuristic post-apocaliptic themed horizontal platformer, where you take control of the ZB33 "The Cowboy", a badass war veteran mech that can fire metal melting lasers, homing missiles, powerful torpedoes, fly and all this cool mech stuff.

    <img src="https://dl.dropbox.com/u/2739873/DivulgaSteel/pic02.png" border="0">

    FIGHT with all your power!

    This game is heavily inspired by games like Mech Warrior and Cybernator, but it is not a copycat of those. Steel Riders is a much simpler game, focused on the action and exploration of the map, not on the realistic mech simulation.

    <img src="https://dl.dropbox.com/u/2739873/DivulgaSteel/pic03.png" border="0">

    DESTROY solid evil enemies!

    At this moment, the first mission is fully playable. It consists of 4 levels and lots of solid-evil metal enemies to be blown up.

    <img src="https://dl.dropbox.com/u/2739873/DivulgaSteel/pic01.png" border="0">

    EXPLORE and discover dark secrets!

    So, wait no more. Go ahead and take control of this metal beast.

    Now it's your turn to help me improve this project, if you want. Tell me what you would like to see in a game like this, there's no limits to imagination. I will read each and every idea that you have and evaluate them individually. If it's good, the idea goes to the game and your name and contact goes directly to the credits.

    This is an experimental process as well. I want to see if the community is able to generate good ideas that can really become a part of this kind of game, so I will be most grateful if you participate.

    Thank you for your time, and have a great time enjoying the first Steel Riders beta.