Yung's Recent Forum Activity

  • Ashley : Instead of a long to-do list, perhaps it would be great if there's a sticky thread where you guys just say what you guys are working on currently, and what to be expected in the next release? I know you do pop in from time to time in some random threads and say you are working on so and so, but it would be nice if everything is in one thread.

  • C-7: That's my initial idea as well, though if I do that, it will defeat the purpose of using Spriter in my project. I planned to have an enemy where you can destroy all the individual limbs and joints, and currently it's done manually per 'section'. It's tedious to setup, but I think I might have to fallback to this.

    Thanks alot for the help!

  • C-7: I did not see the reply you posted! Thanks alot! It fixed my issue! Now I could consider using Spriter for this. Once again, thanks alot!

    EDIT: It seems sprites made with Spriter doesn't have a correct collision detection box. I tested both with touch and collison with object, and it seems the sprite's collision box is off....even after I tweaked them. Is that something I have to fix on Construct or Spriter?

  • What's the advantage to using this compared to Tiled-Background?

  • Kyatric, that's a good tip ! But isn't adding a lot of global variable a bad thing? Or is that just a myth? I am not a programmer, so I don't really know better. :D

  • I don't get the C2 targets the client part. Wouldn't creating an extra 'client' that act as a host be able to handle some of the game logic? Not a full authoritative option, but for certain games (like most co-op) games, I think this should be sufficient?

    And nevermind, I always confuse Java and Javascript and Unityscript.

    From the looks of it, using your plugins, a turn based game is definitely doable!

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  • Velojet: Thanks for posting this! From what I've read, it means that by the nature of plugins, it would be impossible to do the gamelogic using Construct 2?

    By the way, didn't Photon announced they are working on the html5/ java support?

  • cesisco: Thanks for the link! I saw your example long ago and thought it was cool, but it kept crashing if I move it too fast.

    Thanks for the help everyone. After quite some time of researching, this is the version I am going for, as it's easiest for me to understand and implement, without going to UID picking and looping.

    Here's the capx, for those interested. It's not perfect, but it's good enough for me.

    If any of the expert has a better and proper way to implement this, please do share.

  • space Ape: Thanks for the idea! I tried the particle, though it seems promising, it wasn't exactly what I needed. Besides the settings to get near what I want would not be good for performance. But it's definitely a good start.

    I already have that one effect for the slashed effect, but for the slashing effect, I was looking more for a solution that allows curving.

  • I've managed to create a slashing mechanic but when I studied Fruit Ninja's, it seems like they created this curving polygon ish looking stroke that follows and trails behind your movement.

    Could you anyone give me advice or point me to the right direction to create something similar to this?

  • Need some help with the import process.

    I tried it with lucid's monster example, and just by dragging the scml file, Construct imports it perfectly, creating all the containers and events. When I tried mine, it just creates the scml file without importing the sprites.

    I tried to link it manually then but I got an error when I tried to run it.

    Lucid: Any updates on Spriter? I would love to use with the plugin for my current project. If not, there's gonna be a lot of workaround.

    Thanks!

  • Take a look at this thread. newt's solution is simple and elegant.

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Yung

Member since 7 Dec, 2011

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