Yung's Recent Forum Activity

  • In my opinion, Construct2 is currently able to make a single player and the numerous games made is good example. But not having multiplayer fucntion took away the possibility of that type of interaction. I am thinking more along a stable way to make a 2 player online Pong game?

  • Voted for online multiplayer! Everything else has a workaround or can be tolerated but multiplayer components seems way harder to tackle for people like me. Keep up the great work!

  • well to help Lucid explain it, basically for a typical walk cycle animation, for example like this one;,

    <img src="http://atomicrobotdesign.com/blog_media/sprite_movement/images/gb_walk.png" border="0" />

    If, we look at the top row, there's 6 frames to depict the "walking towards right animation".

    Since every frame is a 'unique' piece of drawing, each will consume it's own space (ram or harddisk). If each is let's say 6 mb (not so big, just for comparison), the whole Walking "walking towards right animation" will take up to 6 x 6 = 36 mb, just for one animation!!

    So if you need alot of animations, like jump and walk and run, the total of the space the animation will take will be enormous! And that's just for one character.

    Lucid's Spriter basically solves this issues by instead of loading each unique frame of animation, the software and plugin will give each image a "Path" so to say, that it will follow. And this "Path" is much much lighter in size compared to traditional method.

    Hope this help explain a little.

  • Woot, you guys got yourself a customer! Can't wait to get my hands on this ! :D

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  • Very nice update! The UI is a great improvement! Looking forward to give this a test run!

  • Would that mean like maybe position of each player, we store that at 100 and constantly update it, eliminating the oldest data, and compare and update it to the player's on position?

    Hmm...seems like multiplayer for your first game is kinda out of the pictures :P.

  • Thanks for the offer, Jayjay. One question I have in mind is so far, from my testing in local network, it seems to be quick and stable enough. But in your opinion, would it be suitable for making suitable fast paced shootemup multiplayers? Thanks!

  • Nice to hear that! Really looking forward to the next update. Btw, Lucid, you mention the original spriter on brashmonkey can be converted to support the next version you will be releasing?

    Will the source file be able to be open in the new spriter?

  • Any news on the update? Would really love to try it out more :D

  • Hi guys,

    I am currently trying to develop an active time reload system for a game idea (think gears of war active reload). Currently I got it to work well by pressing a sprite button but I have hit a problem of some sort.

    Basically if I used sprites as buttons, the 'refresh' of the buttons are very quick and button like, enabling me to toggle it quite fast. But every time I try to stop it seems to lag behind, requiring some trials and errors and predicting where it will land with that half second lag before stopping.

    The other solution was using a text to do the button toggling and at first it seems to work well, but it seems the 'refresh' of the button is causing some issues. It takes about almost a second before I can toggle the state of the text button.

    Here's an image to illustrate the problem. I have also uploaded the cap in case anyone is interested.

    <img src="http://dl.dropbox.com/u/3061307/activereloadproblem.jpg" border="0">

    ActiveReload.cap

    Thanks alot for taking your time on this. Any help and advice is much appreciated!

  • Wow, that's so much more cleaner! Thanks for the help chrisbrobs!! Gonna implement on top of this :D Thanks!

  • Thanks TastyBytes. Basically I just stored the frame number that the animation has when both legs are touching the ground, in this case about 16 and 29. Every time you make him move, the animation will loop as usual like a walk cycle until you stop, then a loop will check which frame you stop at. Then from there, it will loop to either frame 14 or 29.

    Hope it makes sense

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Yung

Member since 7 Dec, 2011

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