aridale's Recent Forum Activity

  • theres 2 ways to go about this

    1 - make your store a layer and you can turn it on/off when its needed.

    2 - make some way to store everything on the layout before changing to the store layout and then restore it back when going back to the normal layout

    the 2nd way is vastly more trouble depending on how complex your layouts are

  • you dont really close iOS apps. You can force em to close to mainly they stay open until the memory is needed to load somethin else. If you double press the bottom button the bottom scrolls up and you can see all the open apps. You can close (really close) apps in that area the same way turn on the "move app" jiggle on the normal screen

  • yeah it is annoying

  • I loooooooove that site. Ive used it for years just to make fun lil tunes. Ive even resequenced some of em with better soundfonts. Its good stuff!

  • I could be very interested in this. I think Id prefer this one to Rexs because I dont have to use 2 other plugins just to use this one. Did you get the bug fixed you mentioned?

  • I tried it last night it didnt work. I copied over all the files from one to the other and it opens fine in c2 but none of the copied stuff is there. Its all there physically in the folders but none of it appears in c2

  • Does that actually work Tokinsom?

  • if the crates have physics on em wouldnt the player bumpin into be enough to cause em to react?

  • dt is deltatime is a system variable for the time it took to complete the last frame

  • no you dont need 2 of each control. You just setup your controls to effect the currently active one and make the one thats not bein controlled ignore input

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  • Ive got 2 projects I want to merge and its not really workin out. I open both and then move/copy all the stuff from one to the other and it works fine until I close the project I was copyin from then it crashes c2 when I try to edit the event sheets

  • I wouldnt even bother tryin to do it that way really.

    Make the 2 chars you can control both have whatever control behavior you want and when you need to switch between them just disable input on the old one and enable input on the new one.

    Treat each as its own playable character with full support for everything your game requires

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aridale

Member since 7 Dec, 2011

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