aridale's Recent Forum Activity

  • I ran into that problem with get and I switched to usin the ajaxpost plugin and it worked fine and has since

    The plain and simple of this is: these just no GOOD way to do it. Period.

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  • me too. Removin the include event sheets and it works again

  • its not static tho. Its saving/loading the created maps during runtime. Plus the game engine needs to be able to access em too not just the editor. So I went with php. Plus it adds the benefit that no one can read the map files and see everything they shouldnt

  • I just decided to do it with php instead. Since its gonna be on my website anyway I figured might as well

  • yeah Im splitin things up now workin on gettin it all sorted out. It seems the limit is the number the inputbox of the dialog box plugin can display. The len of the string returned fine over 2k but still only 2k in the input box.

    Now I just need to figure out a better way to get the map save data from the app to the user and back again. The only way I know to do it is with the dialog box.

    How else can I save and/or load text during runtime?

  • Ive been workin on a level editor the last few days and now that its finished enough to start testing in actual use Ive hit a pretty big snag and I cant tell exactly where its comin from.

    Im hittin a limit on the length of a string at 2000 characters. I cant tell if thats the limit of the string inside c2 or the limit of the characters that can be put into the input box of the Dialog Box plugin.

    Ive looked at the plugin code and cant see anywhere that looks like it would effect the that could it could be some general javascript limit as well.

    Anyone have any input that might help?

  • what hes sayin is every tick check the distance from the players location to the enemy location and if its less than however close you want it to be before the enemy reacts then make it react

  • there is a way to exit tho... its the button that takes you back to the main screen or whatever. Its not like on windows where if a program has the exit button disabled where the only way to close it would be to force it closed in task manager all because the programmer didnt emulate the exit function with a button.

    I think your tryin to think around somethin thats not an actual issue

  • if your gonna have a "camera" that moves around at any point separate of your main character then itd be best to have a camera object and have that object with scroll to. Itd be the ONLY object with scroll to. Then you position it how ever you want whenever you want and the screen will follow it.

    Its overkill if you never intend to have it do anythin other than follow the main character tho. You could always make a fancy camera system with it tho so it can lead the character based on speed or whatever. Or if you need the actual VIEW to stop a position thats not the edge of the layout or somethin. Like making the camera collide with walls.

    But its essential if you intend to have the player see anythin outside the view of the main character

  • Ashley can you add to your todo list an option to set the tab stop index for controls? As it is now the tab index is based on the order the controls were put into the layout. So if you rearrange the layout the tab stops can get all screwy and out of visual order.

    The easiest way to demonstrate this is to put 3 text boxes on a layout and run it. Tab should move thru em in the order they were created. Now rearrange em visually in the layout and run it again...

    Also while Im thinkin about it... Is it just me or do the controls look all messed up and not in the right positions on iOS?

    In my layout (no scrolling no scaling no fullscreen etc) it looks fine on desktop browsers but when I got there on my phone the buttons are super small and you cant see all the text and everythings shifted up and to the left like 100px? Theres no anchoring or anythin... the doesnt have to be the layout doesnt move or resize

  • Ashley can I pm it to ya?

  • I just found a major issue with the automatic sprite animation sheet creation on export

    Theres a sprite in the project with this image split into 56 frames

    <img src="https://dl.dropbox.com/u/53012532/WallTest2.png" border="0" />

    after its exported its sheet looks like this

    <img src="https://dl.dropbox.com/u/53012532/wall3d-sheet0.png" border="0" />

    it looks like it automatically adds some padding between frames and that completely ruins the effect of the walls in my project which uses the frames to create a pseudo 3d effect

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aridale

Member since 7 Dec, 2011

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