aridale's Recent Forum Activity

  • incase your wondering how it happened... you probably put the tree in the layout after the player object. Objects are ordered on Z in the order they were created

    To make sure your player is always "on top" of everything else on the same layer move the player object to the top of the Z order every tick

  • dropbox with the dropbox program installed on your computer is BY FAR the easiest way to test your apps in a "real site" kinda situation. As long as you dont need to request files from a website or use php or anythin its the fastest way to go.

    For those that dont know the dropbox program installed on your computer makes a folder on your computer that mirrors your dropbox online. It has the private folders and public folders just like using the website but its all on your computer with the standard windows interface.

    Wanna put an example on dropbox so ppl can see it? Make a new folder in your public folder and export straight from c2 to that folder... its (almost) immediately available to see in a browser. Just right click on the index.html and goto Dropbox -> Copy Public Link and then share that link with whoever you want to see it. Its that simple

    if only ftpbox worked that well =(

  • its all just guessing about how your doin it without you postin your capx for us to look at

  • spriters-resource is one of the best sites youll find. It doesnt have a lot in the way of custom made sprites but it has more sprites ripped from games than any other site Ive ever seen. Sure you cant make a commercial game with em but if you just need already fully made stuff... cant go wrong

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  • this seems a bit off to me... If he wins the 10k prize thats cause his entry was the best it doesnt matter what he made it with so why should he have to buy a c2 licenses if he wins just cause he used c2 to make his entry?

    He didnt make 10k by SELLING things made with c2 which is whats implied by the business licenses right?

  • its called variable jumping and theres nothing built in to handle it. Basically what you do is set the vspeed to 0 when jump is released if vspeed is less than 0 (aka jumping)

  • try a 'on create' event for your patrol and make it make its own shadow object. Then every time a patrol is created itll make its own shadow without you havin to keep up with it. Just make sure you store the shadow object thats created with an instance var for that patrol so when the patrols deleted it can delete its shadow in an 'on destroy' event

  • if overlapping a wall and falling decrease gravity so you fall slower else set gravity to normal. The rest is just animation to show that the char is wall sliding

  • yeah! not have em installed and try to open the file! lol. Thats the only way I know

  • yeah basically this is the same thing the WiiU does with its new controllers. Cept it prolly does it via bluetooth.

    How the website you linked does it is a neat implementation with how it spawns basically instanced servers for each user that goes to the page. That was probably the most difficult part to do

  • I think it would be neat to have as well. I dont think it really needs to be anythin specific tho. It seems like just a fancy implementation of client/server where the pin number is used to tell the client which server it should use.

    This could be done with normal networking specially with the input server only working on localhost

  • webstorage is NOT online storage. To store anythin from a c2 game online you need to send that data with ajax to a webpage thatll take it and store it on that webserver.

    Then once youve got it where you CAN store and access data on a webserver from c2 you have to deal with account creation and verification and safe storage of account info. THEN you can start saving game specific data

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aridale

Member since 7 Dec, 2011

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