ozboybrian's Recent Forum Activity

  • Can you link to the game that your company payed 750 for. I would like to know the work involved and the art level.

    My apologies it's ALMOST done. Post update. Sorry for that.

    Darklinki yes, we supply 100% of the Art and SFX.

  • Hey all!

    I run facebook.com/FabledApps

    We're looking for the BEST of the best here at C2. We're not hiring hourly though, we pay by job. We're near completion of a small job with a very talented solo programmer and he's agreed to the sum of $750. For the next project we'll be paying him more because we have been sooo happy with his amazing work performance and professional courtesy.

    Of course price depends on the projects workload etc.

    But again, we are looking for people who know the ins and outs of C2. The person we hired recently has been using Construct basically every day for about 5 years.

    Much respect to this amazing community and everyone involved.

    Thanks for taking the time to read this. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Is this feature in the near future for C2?

    Ashley

  • What an amazing thread full of goodies!

    Question: Do plug-ins slow things down much? What's their impact like.

  • How did this go from SpriteSheets to TileMaps? lol

    Sprite sheets is another great feature GS doesn't have.

    Although, it doesn't have tiles either.

    Sprite sheets make it possible to have a faster running engine right?

    Almost crucial! For any good game.

  • GS doesn't use plugins for anything which is a good thing I suppose, but it reduces the time frame on branching out, I respect that they are trying to go native code but the features are just taking so long for a large team.

    I'm happy to stick to use the latest devices if I can make the best possible game. :)

    Scirra has so many great features I don't see anywhere else. Scirra and iStencyl are my favs. But I believe scirra is the only one with Plugins!

  • Video implementation etc.. Plugins sounds like a Powerful option.

    GS doesn't have that. However the native publishing, I don't think people have had all that many problems.

    I read on the Scirra facebook page that someone published their game and it was all good and after about a month it started breaking down which really doesn't make sense to me.

    I would be happy if I could get games working on i4S onwards with Game Centre stuff. (C'mon, majority of people love their high scores.)

    I think I asked this before, but does anyone have any videos of a C2 game that has a single scene PACKED with the lots of things happening at once? I checked out MortarMelon, really nice project, but I feel if they couldn't fit more in one scene (purely for RAM reasons, amazingggggg looking game.) I get a bit concerned.

    I love having lots of Animations and various characters all doing something at once.

    Which is also something GS CAN NOT handle.

    GS Does not have custom polygons or joints either, that is another thing about Scirra that I love.

  • So... Mobile platform publishing sounds pretty hazardous at this stage. :(

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  • Thanks guys! I believe I have him on Skype actually.

    I'm only interested in iOS Apple/Android stuff at this stage. :)

  • Thanks for the great answer!

    If I have other question it would be... what is the most intense Construct 2 project that's been exported to mobile devices? Like with the most characters, animations, rules etc that are in one single scene?

    I would love to see that to see if my future projects can run on it as I wanna make money on the App store with some pretty big games. :)

  • I'm sorry for my ignorance.

    Does GS mean GameSalad?

    Scirra has 3 workmates. I hope they should hire a decent programmer to make C2 much better than we excpect anything.

    Yeah it does, I just didn't wanna seem like i'm promoting it.

    I just read that they're run by 3 people to. WOW!

    GS is run by a massive team and they're barely keeping up with Scirra. Imagine when Scirra gets more backing. Wow. :D

  • Hey everyone!

    I'm a GS user and I will be coming over the construct eventually.

    I just wanted to know, does construct have:

    Game Centre Achievements.

    In App Purchases.

    Universal Binaries.

    Those are some features GS has that I hope Scirra does.

    Scirra has WAY more awesome features than GS, I wish I started with Scirra.

    However making the change at this stage will be a little costly however as things go I do plan on doing it.

    Does scirra supply hard code so I can take advantage of getting programers to incorporate non Scirra features like multiplayer etc?

    Can Scirra make games like platform shooters with mechanics that allow you to shoot a bullet at a group of actors all together, overlap more than one and only destroy one? GS Can't do that and I would LOVE it if Scirra could.

    And yes, i'm looking to hire people to work on my projects.

    Only looking for people who are exceptional though. I strive to get all projects looking as professional as the best of the best games.

    I'm great with marketing to so can offer small commissions.

    For example, we are still yet to release a game and my fan page has over 10,000 likes.

    Please drop us a like: facebook.com/FabledApps

    Thanks in advance for any help!

    If anyone could compare GS and Scirra more that would be great!

    (Please keep in mind I do know that Scirra is better.)

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ozboybrian

Member since 6 Dec, 2011

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