ozboybrian's Recent Forum Activity

  • Hey everyone! Haven't posted here in quite some time.

    Disclaimer: A long time ago I used Gamesalad and messed around with C2.

    I by no means am near a pro. I never launched any games online, but spent so much time and money to show up with nothing. Producing a good game is one of my dreams and it hurts that I never pushed through.

    So I'm coming here again with a clean slate. I don't remember much about these engines. (Construct is definitely the bomb!)

    I'd like to make a game similar to "Postknight" on Android. But unique of course.

    See here ->> youtube.com/watch

    (I'd like to launch on all mobile devices)

    What I'm asking here is, can anyone give me tips? help?

    What should I do before even getting into the programming side etc etc etc.

    Anything I should consider?

    I'm great at Marketing, I know I can get Games noticed. My old Dev company (lol) had 10,000 likes on the fan page from hype alone. We had so many loyal fans.

    Really appreciate you all putting time into reading this. I really wanna make this work. I've got so much on my plate, but I need to do something that's for me! <3

  • I am having this issue too - is there a way for me to change the image size so visibly its the same without going into the tiles? WHen I try resize it, it shows parts of the image I dont want there.

  • I READ THIS THREAD THEN FIGURED IT OUT!!! Thank you ALL!!

  • > LittleStain and

    > I'm completely lost. The only thing I can see that even mentions 8DM is on the left panel but has nothing about controls other than one with a yes/no option and under events I open keyboard and have little luck after that... like I said. I'm a noob lol. Use to use Gamesalad.

    >

    Open up your event sheet tab and add event..

    To be able to work with keyboard events you should first add a keyboard object to your project..

    It might be of use if you don't know about event sheets and/or events to follow a few tutorials from the tutorial-section of this page to get the hang of things..

    Yes i'd done that haha, but nothing else after selecting keyboard stands out.

    I added a Keyboard. I know about event sheets system, characters, ticks and so on. Not perfect but I get the idea, same sorta system Gamesalad uses so I picked that up fairly quickly.

    I will search for "This all could be found reading the manual entry for 8-Direction Behavior and its followup link Behavior Reference - Custom movement." Thanks everyone!

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  • LittleStain and

    I'm completely lost. The only thing I can see that even mentions 8DM is on the left panel but has nothing about controls other than one with a yes/no option and under events I open keyboard and have little luck after that... like I said. I'm a noob lol. Use to use Gamesalad.

  • So it uses the resized version? perfect! Thanks.

  • I've used the 8 Directional movement from the behaviors options, but who honestly uses arrows anymore lol...

    I can see you can change the max speed and such for it, but nothing else. Is there a way to edit it further? Or do I have to make the 8 Directional movement from scratch?

    I'm sure this question must have been asked before, but I did a couple searches and found nothing.

    • Brian.
  • NOOB ALERT. Long time supporter, but still learning the basics.

    I've imported some images for my game, however they are HUGE. So i've resized them in C2.

    When I submit the game would the size change be incorporated or will C2 games run as the original size and use the Ram/storage of the bigger image instead of the resized one?

    Do I need to resize it in photoshop then put it back into C2?

    I plan on having this game very high on animations.

    Also - I set a tiled background and the Tiles are huge as well. Is there a way to resize the Tiled background so it's not so close up?

    Thanks in advance, hope you're all having a lovely day. ^_^

  • Hello! Would you make a review for Jim the Redskin? This game was made with Construct 2.

    I wish you good luck with your chanell!

    I will add it to the consideration list!

    Gave it a quick go. Level 5 is very hard lol.

    Also I would suggest adding something that points out that the scroll bar is for speed. I thought it was for sound or something. Also if you make it Red, or stand out more that would be good as it is a crucial feature for the game. I think using a "fastforward" symbol instead of a plus would help, plus maybe a jump animation.

    Good stuff!

  • > I tried the plugin, but when I boot up C2 it says it's unable to load the plugin/behavior.

    >

    > Tried both the plugin and behavior folder.

    >

    What do you mean by plugin?

    It's just a capx, a layout with events..

    LOL my bad. Sorry all.

  • I tried the plugin, but when I boot up C2 it says it's unable to load the plugin/behavior.

    Tried both the plugin and behavior folder.

  • autoFraming.capx

    If you want unlimited zoom out you just have to toggle off the 2 first action (those with the clamp()) and set the unbounded scrolling to yes.

    Oh and the two squares have a drag&drop behavior

    And if you choose the limited zoom, it works better if the layout ratio is the same as the window ratio (although I could make it work for any ratio, by recalculating the clamping values using this ratio etc etc etc...)

    Did anyone try this? I'm surprised no one seemed to respond. If it's a plugin that can adjust the zoom then that's perfect isn't it?

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ozboybrian

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