CodeMasterMike's Recent Forum Activity

  • Really good plugin and I will surely use it for my projects! <img src="smileys/smiley1.gif" border="0" align="middle" />

    The only thing I am missing in this plugin, is the ability to use your own custom font. A font you have locally (like you can do with images).

    The little I have read on the internet, that it is possible to do that through css/html. If that was added to this plugin, it would be perfect!

    [UPDATE]

    I noticed, when exporting from Construct [r92], that the vertical scroll appears eventhough I have set it to "hide".

    And the Bouncing scrollbar is also active, eventhough I have set it to "No".

  • This tutorial has good information about screens on mobile devices:

    http://www.scirra.com/tutorials/73/supporting-multiple-screen-sizes

    Basically, since all mobile devices have different window sizes, the scale function will work differently for every device you try on. So you need to set a background so it covers over the white borders.

  • A new version is out! Current version is 1.04!

    In this updates I added a highscore system in the new category "System highscore".

    This is a simple highscore system with two colums (String and NUMBER), that you

    can sort with either descending or ascending, in either of the two columns.

    You can easily add, remove or update a element in the highscore list, making it

    very easy and fast to use. No more need to waste more time when you need a

    highscore system for your games!

    Another new, very nice action is the "Set relative position"!

    This action repositions a object so it stays at the same place regardless if the

    size of the window changes.

    This action works just like the anchor behavior, but you can set a new position for

    the object in any time runtime without any problems!

    Note that this function is not created or intended to use as a "character" that needs to be translated!

    Thank you all for your interest and support with this plugin! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I don't see any reason why it should not work. A layout does nothing but says which objects and what event sheets to run.

  • Always nice to read these recaps of the month gone by, nice work!

  • Scirra made this very interesting blog entry about performances from computers to mobile phones, so I recommend you read it:

    http://www.scirra.com/blog/85/the-great-html5-mobile-gaming-performance-comparison

    As a tool, Construct is very stable and mature to release a game with.

    But as with all tools, it is what you make of it <img src="smileys/smiley1.gif" border="0" align="middle">

  • All functions should work both in windowed and full screen mode.

    I havent tried it with Cocoon JS since I cant install their launcher on my android, but last time I tried it on appmobi and phonegap it worked. I dont own a Iphone either, but it should work there as well.

    But I have to wait until the hardware accelerated build wrappers on both appmobi and Cocoon JS are released before I can really say if it works in the native mode on mobile phones with their wrappers. In software mode rendering its working.

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  • I have released a update on the Car Physics behavior!

    There is a lot of new functions and properties and much more is coming.

    The new version is (BETA) 0.06!

    See the orginal post for more information, or click here!

  • Yes, its a good temporary solution.

    But I went ahead and I created my own function to handle this. And it works perfectly.

    If anyone is interested in this function as well, I added it to my plugin. So go to System Manager plugin, or click on this link. The function is called "Allow physics rotation".

    Man, I just love the Construct SDK! So much cool stuff you can do with it!<img src="smileys/smiley1.gif" border="0" align="middle">

  • Hillstrom

    I'm glad you like my contribution!

    Hopefully many people use it and like it so much that they don't have time to write a reply!

    And with this reply I would like to announce that I have made some updates to the plugin! Current build is now v1.03!

    See Orginal post for more information!

  • sqiddster

    Thanks for the tip, but it doesn't work to 100%. A object can still rotate, even though its not by much.

    Disabling the rotation directly in the physics engine would be a much better option, because the physics still calculates the rotation, even if I set the angular velocity to 0 every tick.

  • Would it be possible to add "Prevent rotation" as action in physics behahvior,

    So you can change it in runtime?

    One reason for this would be, that I would want a family/object to be able to rotate in one layout (ex normal mode), but disable the rotation in another layout (ex easy mode), and without having to create a second family/object.

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CodeMasterMike

Member since 6 Dec, 2011

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