CodeMasterMike's Recent Forum Activity

  • New update is online! The latest version is now 1.08!

    This update fixes a issue where other counters may have been resetted, that shouldn't be resetted when adding new counters to the plugin.

    I also added a new counter action, which allows you to set a "start value", so the counter starts at this value instead of default 0.

    I hope this update will be of big use for all of you who uses this plugin. To get the whole change list and more information, go to the top original post and get the new update now!

    Orginal post

    Thank you everyone for your feedback, suggestions and support! <img src="smileys/smiley1.gif" border="0" align="middle">

  • AnD4D

    Yes, I have made a Time Manager plugin, which has different types of counters.

    You can find the plugin here: http://www.scirra.com/forum/topic49030.html

    The plugin counter works basically the same way as the manual timer, but its much easier and faster to create and use, than doing it the manual way. And you have a lot of different features you can do with the plugin, which you have to create yourself with the manual method.

    The downside with a plugin, is that it's not accepted to use 3rd party plugins in the Scirra Arcade. So if you want to publish your game there, you have to go the manual way.

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  • I would like to see C2 stuff (t-shirts etc), more background music and sound effects in the store.

    I really like those songs that are in the store now, and hopefully they will fit well with my future game project :-)

  • Use the drag & drop behavior on the objects you want to be able to drag around.

  • I'm not sure, but it might be WMware that causes this issue. I don't know how well a virtual machine can handle stuff like hardware rendered canvas/webgl.

    Since you are running it on WMware, what is your normal OS? Does the game crash in that OS as well?

  • Phonegap isn't really designed for games, but more for "normal" applications. Also apps created by phonegap isn't hardware accelerated.

    Look at CocoonJS instead:

    http://www.scirra.com/tutorials/303/how-to-export-to-cocoonjs

    Or AppMobi with Direct Canvas:

    http://www.scirra.com/tutorials/304/how-to-export-to-appmobi-with-directcanvas

    Both these are hardware accelerated and will give you a much higher FPS than phonegap.

  • Yes it's working with the r98 build. Thank you very much!

  • HTML5/Canvas is not supported on Internet explorer 8.

    I think that it works on Internet Explorer 9+ which is only available on Win 7 and later.

  • Before you report a bug, please read the How to report a bug-thread.

    But since at the moment there is no way to tell if it is a bug or not, you need to do some tests. A good tip for search for whatever it is that breaks your project, is to backtrack as much as you can.

    • Remove all 3rd party plugins, one by one to see if it is any plugin that doesn't work with the new build. If that doesn't help, go to next step
    • Disable your whole project. And then step by step, re-enable parts of your project and see if it still works.

    If you find the problem, and its a 3rd party plugin, report it to whomever has created it. If its not a plugin issue and you don't seem to be able to fix it. Isolate the issue in a new minimal project as possible, save it and report it as a bug or ask in the forum if anyone can help you.

    Yes, it is a lot of work, but its a good way to find any problems you might have with the project and it saves ALOT of time for both the Construct developers and the forum people that can help you.

  • When exporting physics object with specific collision polygons with minify-script, will crash the project.

    No error message will popup, since I believe it crashes already at the loading part. Firefox log error message:

    this is undefined c2runtime.js:336

    This issue only appears when a object has the physics behavior and the collision polygon are set in a special way. I have only found this one, but there might be several more settings that will cause this issue.

    This issue will not appear if exporting without the minify script.

    When collision polygon looks like this, it crashes:

    <img src="http://dl.dropbox.com/u/52716812/Projects/BUG/r97/Bug_r97.PNG" border="0">

    When the same objects have this collision polygons, it works:

    <img src="http://dl.dropbox.com/u/52716812/Projects/BUG/r97/NON_Bug_r97.PNG" border="0">

    Steps to recreate issue:

    1. Create new project / open project

    2. Make sure object has physics behavior

    3. Look at the Collision polygon, change if necessary to get bug

    4. Export WITH minify script

    5. Put on server and run html file

    Tested browsers:

    Firefox 13.0.1 (winXP)

    Google chrome 19.0.1084.56 (winXP)

    Opera 12.00 (winXP)

    Computer specs:

    winXP Professional Version 2002, SP3

    Intel Core 2 QUAD CPU 2.4Ghz

    3.0 GB RAM

    Graphic: GeForce 8600 GTS

    driver version: 301.42

    Capx that will cause bug to appear:

    http://dl.dropbox.com/u/52716812/Projects/BUG/r97/Crashes.capx

    Capx that works fine with the same objects, but different

    collision polygon settings:

    http://dl.dropbox.com/u/52716812/Projects/BUG/r97/Works.capx

  • Joannesalfa

    I read somewhere that Construct itself is made with C++

    What I really love about Construct 2 is the plugin system.

    With the plugins/behaviors you can really do a lot of custom stuff that wouldn't be possible otherwise and it works right out of the box!

    I used to work a lot with Virtools.

    There you could work with scripts if you wanted something custom made. But the scripts where "locked" to use only Virtools own libs and DLL files, which means you had a lot of limits.

    They also had a option to create plugins, which let you use 3rd party libs to create something custom with, but you needed to buy a Virtools server program so these plugins could be downloaded and used in their player. Which was expensive and not so effective, since the plugins only worked on windows computers. And you needed your own server.

    I am also a C++ fan and I have worked C++ many years.

    And when it comes to develop a game in 2D, you can do as much with Construct 2 as you can with C++. But you don't need to write garbage collectors and factories in Construct, which saves time and effort.

    So in terms of Construct vs another program language, you can basically do as much with Construct as you can do with any other language, but you do it a lot faster, and you automatically get cross platform functionality without changing any code or having to build different versions!

  • Entry 2:

    Trials Experience - What you can do with physics and a plugin in Construct 2

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CodeMasterMike

Member since 6 Dec, 2011

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