Phoenixbowman's Recent Forum Activity

  • I figured out the correct IAP object! In Cocoon, under Plugins dont click any of those icons if you're using Cordova! In the Search box search for cordova plugin payment iap . Remember, you have to add a Parameter called "BILLING_KEY" with the long code from google play. You can find it under API in the google play dev. console. its the long character that you put into the Cordova IAP object in Construct 2, the same one.

    I still haven't gotten Browser object to work though. Like the Construct 2 Browser object thats works perfectly with Intel XDX is not working with Cocoon. Intel XDX let you add asteriks for permissions to go to URLs, but I dont see anything like that in Cocoon.

  • The Browser object works perfectly when exported using Intel XDX. I've tested it after exporting with Intel XDX and it works. I'm heading on over to Cocoon because Intel XDX is ending the build server this June > <

    I didn't change any code whatsover in my game but the Browswer object wont work after being built with Cocoon. Unless I have to do something with Whitelist permissions in Cocoon.

    Also, will the Cordova IAP plugin work with Cocoon? I have the same code as in another game that i built Intel XDX. I did add the Cordova plugins by search to the Cocoon file builder. Unless it needs special permission like in the Whitelist for the IAP too (PS Cordova game plugin works, its just the IAP and default browser objects that arent working.)

  • if the build server is gone, I wonder if we need to do anything ahead of time to be sure we can build our apps elsewhere, such as getting the signing certs?

    I think Intel will still let us get our Keystores even when the build server is gone. I mean, they're vital, so we should still have access to them. Still it may be a good idea to download them to your computer and make at least 3 backups in different places of the Keystore.

    I almost lost my Keystore today and I was really freaked out. Like it was just by remembering that I remembered the passwords and Alias for the keystore. I password protected the file i made with the Alias and passwords...whoopps. but i eventually remembered them. I had to do them again cause i just switched to Cocoon.

    I had a file where I wrote down the Alias and Passwords, which i needed cause i was going to Cocoon. I password protected THAT document though....i actually downloaded a password cracker* for Open office....but eventually remebered the Alias and Password.

    Basically, Write down somewhere in multiple places the Alias and Passwords for Keystore, and have at least 3 backup copies of the actual .keystore file.

    *It's legal because it was my file on my computer.

  • Just in time for Scirra's own Android & iOS export cloud option.

    That's awesome

  • It's okay about Kongregate. Idk know if the Cordova cranberry IAP is part of the main cordova package but it should be.

    Remember, you need to have an .apk uploaded to Google Play to get the long character code to put into the IAP object

  • I used to use XDX but Intel is ending support for the build server this June >< meaning now it's phone gap, cocoon, or writing dos commands eeep.

    That link I copied and pasted should lead to the plugin.

    PS: Do you know how to do Kongregate Kreds in Construct 2? i've looked everywhere and can't find out how. I found Rex' Rainbow kong plugin but idk if it can do things like check purchases success, restore purchase, etc.

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  • Kongregate is one of the biggest libraries of games on the Internet. How is Kred support not a thing in Construct 2? I looked all over and could find no info on how to integrate Kred support into construct 2.

    Rex's Rainbow looks promising and it has a Purchase function but is missing a Restore purchase fuction, purchase successful, has product, and on restore successful. So the player can get a purchased item back if/when they play the game again.

    If not Kongregate then what browser game sites' IAPs are supported in Construct 2?

  • Cranberry's Cordova plugin works great. It lets the player purchase items as well as checking for previously purchased items.

    https://github.com/cranberrygame/cordov ... ayment-iap

    Purchase item, on purchase successful, has item, restore purchase, on restore purchases successful, etc.

    Googe play (I'm no sure about Apple) has a really long key code you have to get, i think its under API. Once you get a game set up on the Dev console, uploaded, you'll be able to get it. It's really long. You have to copy and paste that into the Cordova IAP object. That's what links your game to Google Play.

  • We may have to see the code to know what's going on.

  • Is there anyway to do this with Rex's or another plugin? Kongregate says in their checklist that the game should look for purhcases at start up:

    https://docs.kongregate.com/docs/submission-checklist-1

    I don't see anything in Rex's that let you do that. I see a way of purchasing items, which is good. But there is no way for the game to check to see if the item has been purchased. Since Kongregate requires that and if ppl have used Rex's before there must be a way of doing it, or Rex's doesn't do it and there's another plugin.

    Cordova has: Purchase, on purchase successful, has product, restore purchase, and restore successful. Is Rex's missing those? If it is missing them is there another plugin that lets you use Kreds in Construct 2?

  • Git, node.js, Java, Cordova and the Android SDK though involves writing dos commands. All of the alternatives, except for Phone Gap, involve writing Dos commands, dont they?

    Also having to write Dos commands means its going to take considerably longer publish apps for testing and uploading.

  • Intel is ending its build server this June. That's absolutley ridiculous. Basically whats used to take files from Construct 2 and make them into android apps, apple apps, and windows apps is being ended >< Why, idk.

    Which leaves us Construct 2 mobile devs with using another program if there is one, writing dos commands, or using Phone Gap which is $10 a month if you have an app that is more than 50mb or if you have more than 1 app that you want to use Phone Gap to build it with in terms of converting it for a mobile store.

    https://software.intel.com/en-us/xdk/do ... -intel-xdk

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Phoenixbowman

Member since 18 Sep, 2015

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