Phoenixbowman's Recent Forum Activity

  • I didn't have that problem before though when i had 10 random 1 thru 5's. The entire foundation of the game is built on random numbers so no two games are the same. They cannot be taken out. if i knock it down to 10 might that help?

    The thing is though the game starts out fine. I'm destroying objects when they get outside the layout so a bunch of sprites arent building up. As the game progresses though it gets worse and worse.

  • A game that my friends and I made has a bunch of random generators. they all tick at different times but there are 15 of them, set variable to random 1 thru 5. Is there any way to make it so this doesn't heat up my phone? it also lags it too if I play too long. There has to be 15 random 1 thru 5 though, that's not negotiable. I can't get rid of any of those.

    Is there anyway to set it so the random 1 thru 5's dont heat up the phone nearly as much or lag the game?

  • For a really good plugin that's a really bad glitch on Cocoon's part. Having to put Is Canvas+ plus in above every in app everything. Where the In app stuff has to be a sub-event for at least one, but can be more than one, is Canvas+.

    Theyr'e saying do only one is Canvas +. You can have as many is Canvas +'s as you want to. But every in app event has to be a sub-event of a is Canvas +.

  • Found it! It means also using the Canvas plugin too and making sure when you're building the game, to set the Browser setting to Canvas+ in both Default and whatever platform you're using.

    https://forums.cocoon.io/t/cocoonads-pl ... ct2/1814/8

    I think what they're saying is if you put an Event saying Is Canvas+ with no action and making sure that if you have one or more In app plugin Cocoon stuff that you put them as sub-events as at least one is Canvas+. You can have them be sub events to multiple is Canvas + of course.

    Like one is Canvas + has in app stuff and on another line another is Canvas+ has in app stuff as sub event too.

  • With Cocoon's plugin for in app buying things, if you have Fetch Product the preview won't run. Is there a way around this? I know it's the plugin and not Construct 2, but is there a work around? That doesn't involve me deleting Fetch Product whenever I'm testing the game with the Browser preview?

  • >

    > Oh and it needs to be an HTML5 game playable in a browser, no export with cordova.

    >

    >

    Thanks for the reply, but I don't want to make an APK. The game should be playable fullscreen and horizontally in a browser. :/

    In Construct 2 whats your configuration setting? My Fullscreen in Browswer is set to Letterbox Scale and Orientations is Landscape. Letterbox Scale and Landscape are working for me.

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  • When youre building the APKs there's a setting for Orientation. In Cocoon for example in the Settings it shows the orientation. Intel XDX should have the same thing (I'd recommend Cocoon cause intels being tards and not supporting building apks anymore.

    In Cocoon under Settings there is Orientation:

    That lets you set the orientation. Make sure you change in both Default and the system(s) you're building apks and files for.

  • What's a Sobakan game?

  • This changes, but it shows under "resoultion on the list what the best ones are

    http://store.steampowered.com/hwsurvey/

    1024 x 7681.43%-0.01%

    1280 x 720 0.63% -0.04%

    1280 x 768 0.30% 0.00%

    1280 x 800 1.41% -0.05%

    1280 x 1024 3.60% -0.12%

    1360 x 768 2.69% -0.04%

    1366 x 768 22.97% -0.29%

    1440 x 900 4.38% -0.01%

    1536 x 864 0.86% -0.06%

    1600 x 900 5.69% -0.06%

    1680 x 1050 3.35% -0.15%

    1920 x 1080 46.17% +0.91%

    1920 x 1200 1.13% -0.05%

    2560 x 1080 0.55% -0.01%

    2560 x 1440 2.00% +0.02%

    3440 x 1440 0.25% 0.00%

    3840 x 2160 0.82% +0.04%

    Other 1.77% -0.06%

    Thats from April of this year.

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  • Anyone, Beuler? Is it Billing_Key or billing ID? for Cocoon and Cordova IAP?

  • I know in Cocoon the Game plugin is APP_ID for the Parameter. Is the IAP BILLING_KEY ?

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Phoenixbowman

Member since 18 Sep, 2015

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