Phoenixbowman's Recent Forum Activity

  • Help please. I see the Start animation and end animation, but no way of connecting custom movement to animation.

  • I will try that thank you. I tried that and found Start Animation and Start Animation " ", which one should I use?

    I see a Start Animation and Start Animation with a " " as well.

  • I got Sprites to animate on their own and they work perfectly. Except for Custom Movement, it's not the Sprite movement that's an issue, it's the animation.

    I have when Custom Movement > 0 Start Animation

    and

    When Custom Movement = 0 Stop Animation.

    Without this code, the spirte loops the animation. How to make it so it only loops when moving, and stops looping when speed = 0?

  • Problem solved! I duplicated the Sprite, but rotated the sprite in the Sprite editor 90 degrees to the left.

    Basically, Bullet Behavior set angle is Yes. In the actual code, Set angle to change direction. Make sure you have Bullet speed set.

    0 degrees moves Left to Right

    -180 degrees moves Right to Left

    90 degrees moves Up to Down

    -90 degrees moves Down to Up

  • I am using the Bullet behavior because I want the sprites to move automatically. Might the 8 direction behavior work better?

    I tried set bullet speed to 180 and it moves, but it goes across the screen. Angle is set to no in bullet behavior. I have Simulate press down but it's going across the screen. Simulate press down and it moves to the right. Simulate Down means down...but the sprite moves to the right.

    Now i got rid of bullet, set acceleration and max speed to 180, set Simulate Down and the sprite is just staying in one spot.

    Is there a way with the bullet behavior to make the Sprite so it wont flip when it moves up and down?

    PS: I did set Flipped, now it's still sideways...but flipped. The top down space shooter sprites arent flipped when they're dropping down,t he one that comes with construct 2. What's wrong?

  • This might help:

    https://www.scirra.com/manual/173/iap

  • https://www.scirra.com/manual/173/iap

    ^ That may be of some help.

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  • First, put in a Browser object. Then create a button. Put in code on "Button" (where Button) is the name of the object > Action Browser go to URL. Put your website's URL into the URL in quotes.

  • Do you use Intel XDX? Construct 2 has an IAP behavior under Montenisation. The names you give the purchases in your game must also be put into your Android Developer account. Product ID, that's the name you give your different IAPs. In your Android Developer Account, there is a place to put in a list of IAP names.

    IAP name is how your game's IAP code communicates with the Google Play Store. The product ID in your game is how the player's purchase things, check for purchases, etc.

    Intel XDX is a great choice to export your games, and it does support expoting games with IAPs.

  • I got the movement down for sprites. Up down, left right. Left to right a sprite is fine. But going up and down, the Sprite flips on its side...I messed around with set angle in the properties and set angle in the code itself, but it always flips when going up and down.

    Set Angle yes gets it to move down, but it's turned on its side.

    Any help would be appreciated.

  • The Sine functions works perfectly on its own. the only difference is to get the sprites to move up first, then down, instead of down first, then up.

    The Sine function works fine when it comes to moving up and down. Is a plugin absolutely necessary to reverse the order of how it moves? From down, up to up, down?

  • May I please have the code instead of a downloadable file? I'd rather not download stuff like that to my computer.

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Phoenixbowman

Member since 18 Sep, 2015

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