I am using the Bullet behavior because I want the sprites to move automatically. Might the 8 direction behavior work better?
I tried set bullet speed to 180 and it moves, but it goes across the screen. Angle is set to no in bullet behavior. I have Simulate press down but it's going across the screen. Simulate press down and it moves to the right. Simulate Down means down...but the sprite moves to the right.
Now i got rid of bullet, set acceleration and max speed to 180, set Simulate Down and the sprite is just staying in one spot.
Is there a way with the bullet behavior to make the Sprite so it wont flip when it moves up and down?
PS: I did set Flipped, now it's still sideways...but flipped. The top down space shooter sprites arent flipped when they're dropping down,t he one that comes with construct 2. What's wrong?