Phoenixbowman's Recent Forum Activity

  • It works perfectly otherwise. Say the Sprite's starting X,Y position on the layout is 200, 200. With the way is now, the sprite goes down first before going up How to have it with the Sine behavior so the sprite starts at 200, 200 goes up first, then goes down, etc?

  • It jump stutters down then goes back up. Starting from its base position on the layout, how to make it go up then down? setting the offest period makes it jump quickly down then go back up.

  • That's beautiful, thank you works perfectly. I did reverse sawtooth and sawtooth but no way of making it start going up? When sine starts it starts going down first, then goes up. How to make it go up first, instead of down first?

  • I thought I had this figured out. Same code made it go up. Then I added code to go down then it went up at a curve. Now it's going to a right.

    Real simple: How to make a Sprite move up and down? It goes up, stops, goes down, on a loop. Up, down, repeat, up down, repeat. I tried 8-direction and jumping and nothing is working. Simulate up keeps upping it even though I say Stahp in the code, and tell it to reverse direction and go down.

    Telling it to reverse direction or simulate DOwn makes it go LEft....

    Please help. A sprite going up, then down, repeating.

  • SOLVED

    Set Instance variable to X on sprite. IF Varable = x then simulate pressing up.

    UP! it goes up. Setting a sprites instance variable to X and after that if Sprite variable = x then simulate up works.

    Now to just get it to stop "pressing up" lol

    Nope, now it's going off at an angle... same code but now it curves up at an angle.

  • Sprite Visible > Simulate Jump doesn't work

    Sprite Instance Va r=1 > Sim jump doesnt work

  • Left and Right work just fine but jump doesnt?

  • I just want some sprites to jump and down. I tried the tutorial videos Instance Varibale thing and that didn't work. Why is Platform Simulation Jump not working?

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  • Simulate platform jump is broken. I have default controls set to No. Max Speed and acceleration set to 350, jump str 300 and jump sustain set to 10000. I have it so On Start of Layout simulate Jump but its not jumping?

  • I understand buttons, tapping them does stuff. Is there a function where if a person taps a button it assigns a sound, in the "game" file, that sends the sound as a notification sound, ringtone, or alarm? So the sound files are in the "game" and pressing the button assigns them on the phone as a ringtone alarm or notification.

  • Aw...It was the Random function. I had to do Trigger Once while True. I figure Construct 2 checked the Random number and did it once. I did not put in a loop, but it looped it anyways. I think what happned was... Clicking destroyed the object, but since it was if Random = x then Create Object A at (x,y), as soon as Object A was destroyed, it created another Object A.

  • Object A that was created at (x,y) is still Object A. So why is Destroy broken and fails to Destroy Object A at (x,y)

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Phoenixbowman

Member since 18 Sep, 2015

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