wgfunstorm's Recent Forum Activity

  • Cool thanks.

  • I use the set CSS style action on text boxes to change the font size as was recommended to me here.

    As of r95 it doesn't work anymore. I believe this is due to the quoted change because changing the layer scale changes the font size.

    I think if the user sets a font size manually, the automatic system should respect that.

    "Button, Text Box: now automatically adjusts the font size depending on the layer scale"

    CAPX: dropbox.com/s/gtifwnpqcqe4zfb/textboxresizefail.capx

  • Same here. It appears to be a new bug in r96 because the same file runs fine in r95.

  • Both of these do what I want. Thanks! Both of you are awesome.

  • Any news? Being able to change font + size + alignment would be fantastic.

    Cheers.

  • Resizing a sprite into negatives by dragging the transformation handles in the layout view behaves as expected (the sprite becomes mirrored).

    Bug 1:

    Resizing a sprite into negatives by entering a negative value into the properties panel does not behave as expected (negative value gets automatically set to 1).

    Bug 2:

    Resizing a sprite into negatives by using a set size event does not behave as expected (sprite size doesn't change).

    Sample capx: dropbox.com/s/72uo8b90gm63937/resize.capx

    C2 r95 / Win7 64bit / Latest Chrome

  • I definitely need it... I could save 12% size in my image folder by upgrading to r92 with spritesheets, but then I would have to cut a feature that uses tiled sheets. What you're doing is fantastic!

    I'm not sure if you saw by the way, but Ashley suggested a way of doing it in canvas2d, maybe it's a start:

    ou can fix your plugin but it would be a little complicated. To tile a spritesheet frame you need to:

    1) make a new canvas and get a 2D context

    2) drawImage() the sprite's image on to it (you'll have to see the new code in Sprite's draw() which shows how to draw the part from the spritesheet)

    3) make a new Image() and set its src to canvas.toDataURL() - now you have a standalone image of the section from the spritesheet

    4) now you can make a pattern of that image and draw the section tiled

  • Oh man, this is fantastic! Thanks!

    I was trying to do the same thing, but the introduction of sprite sheets in c92 broke my version which was made with an older c2 version. And I didn't know enough html5/jscript to fix it so I had to downgrade my c2 version for now.

    If you can make it work with canvas2d as well you'll be my new favorite person <img src="smileys/smiley4.gif" border="0" align="middle">

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  • Ok thanks for the reply. I tried your suggestion but that's just beyond my level of knowledge. Gonna stick with C91 for this game.

  • Any thoughts?

    • Can I disable the 'create spritesheets from animation frames on export' behavior for a plugin?

    or

    • How can I tile a spritesheet frame?

    I the weekend trying to figure out a solution without success and after lots of hours am ready to give up now. If I can't solve it within a day or 2 I have to revert to a previous C2 release. <img src="smileys/smiley6.gif" border="0" align="middle" />

  • Hey all. I just want to address a couple things.

    • The plugin has been updated to version 0.5, which uses the latest version of playtomic. Unfortunately due to some updates, the older version that the plugin was using stopped working but that has been fixed now.
    • The demo version on the first page of the thread should be working again.
    • I stopped using the plugin myself because I found the service to be way too unreliable for a professional product. Things like the 503 errors that a lot of people were reporting aren't my fault and there's nothing I can do about it.
    • The data can be extremely slow to update sometimes, or doesn't get saved at all, or gives wrong information. For example right now even though leaderboards are giving me good data, the server tells me there are 0 plays even though I can see in the dashboard that it is incorrect. Again, unfortunately there is nothing I can do about this... I don't control the server, I just show what the server sends me.
    • Use at your own risk! Since I am not using this service anymore myself, I don't have time to keep updating it. If anybody else wants to take over, please feel free!
  • Ok awesome Ill wait patiently then!

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wgfunstorm

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