Yes, that's one of the easier ones to fix out of the 4 I have found so far. The most frustrating part is not knowing which of my 3000 events are now broken. For example the christmas hats that only appear on level 21 were now being positioned incorrectly. But what about the ones I haven't found? The game is done, tested, debugged. Now I have to organize some testers again and re-test it all because I just know I'm going to miss one, or cause a weird knock-on edge case bug through my fixes.
Anyways, I'll stop ranting, it's not really constructive. I understand it's a difficult situation. Sorry, I'm just frustrated.
Practical question! How would you recommend solving this trickier situation:
(click for higher res)
I can't nest the subevents under the event that created the object because sometimes I want to use the new object, and sometimes I want to re-use an existing object. I guess I could branch and duplicate the code so that I have it once for when a new object is created, and a 2nd time for when the object is reused but that's less than optimal.