wgfunstorm's Recent Forum Activity

  • So I have this craptastic frankenstein pile of hacks plugin that combines sprite with the drawing code from tiledbg so that I can make a sprite with animation frames that tiles. It's super buggy (effects, moving, etc cause problems) so I won't publish it, but it worked fine for the its very narrow purpose of letting me easily change the game's background pattern on the fly.

    The game code is supposed to be locked, but I couldn't resist the spritesheet feature so I rebuilt using the latest beta, and of course now it's tiling the entire spritesheet instead of just the animation frame I want.

    Any tips? It would be super if there was just a toggle that says 'don't export as spritesheets for this plugin'. If the only way is to redo the plugin using the update sprite+tiledbg code I think I'll just have to revert my changes and ditch spritesheets since I wasn't really supposed to be touching the code in the first place. <img src="smileys/smiley18.gif" border="0" align="middle" />

    P.s. what would be awesome-est is if sprites and tiledbg were simply combined into 1 so that you would have a 'tiling' setting you can toggle on/off, never really understood the reason for making them separate.

  • I can't seem to find any information on editing the preloader.

    I can see the relevant code is put in c2runtime.js upon export, but especially with minimized/obfuscated editing it is a real pain.

    I don't want to do anything fancy, just change the background & loading bar color scheme, replace the logo and add a 2nd image.

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  • Damn I haven't logged in here in ages! Sorry for the late reply.

    Just in case anybody still find this: yes, I've had the same problems. Sometimes scores can take up to an hour to update, or never show up at all. Unfortunately there's nothing I can do about it... sometimes the Playtomic servers are going to be slow or offline completely - it happens to every online system.

    Including fallback logic for when the scores don't load is a great idea!

  • I don't mean to hijack the thread but since it seems the question has been answered, I was wondering about the opposite case:

    Using 1 web font across multiple text fields.

    If I do 1 set webfont at the beginning of the project for textfield A, can I then use set font face on any text field with that webfont?

  • Bump. Any thoughts?

  • Thanks for the update, I know this is totally my fault. So thanks for taking the time for that.

    After some further digging, it now does appear like Playtomic relies upon POST to send data (eg leaderboards). The funny thing is I'm still not getting the error. When I run the project it accepts POST and OPTIONS just fine which is how it slipped by me unnoticed.

    <img src="http://i.imgur.com/lf8dY.jpg" border="0" />

    So unfortunately while it looks like the update will make the error message less jarring, as long as the request is rejected the plugin remains broken.

    Correct me if I'm wrong, it should work if they export & upload their projects to an external server that supports POST etc? Guess I'll just have to update the tutorial to with another step to 'not-so-easily add leaderboards' <img src="smileys/smiley26.gif" border="0" align="middle" />

  • Day of the Tentacle is one of my alltime favorites! I backed this yesterday, I only wish I had a spare 10k or even 150k lying around those donation rewards sound amazing (they have a few listed at doublefine.com that aren't listed on kickstarter)

  • A number of people have reported receiving the following error when running a project using my Playtomic plugin. I have been sent projects that cause the error to appear, but all my attempts to reproduce it locally have failed in all browsers. The projects that are causing them errors run perfectly fine for me.

    The error msg is also strange to me because when I check the network connections log in Chrome, every single Playtomic request is a GET. Hmmm.

    Can you think of anything that would cause the error to appear on one user's machine but not another? Some sort of security setting perhaps?

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Server received a HTTP request which was not a GET - this is not supported

    Condition: pRequest->Verb == HttpVerbGET

    File: HttpFileServer.cpp

    Line: 195

    Function: void __cdecl HttpFileServer::ServerThread(void)

    Build: release 78 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    [...]

  • mySprite.ImagePointX(mySprite.myImagePoint)

  • I wrote a little step-by-step tutorial for adding leaderboards to C2 games using my Playtomic plugin. Thought I'd post here as well for anybody who doesn't visit the plugins section regularly. Hope it's of some use to somebody! <img src="smileys/smiley1.gif" border="0" align="middle">

    This is a screenshot of the final result of the tutorial and you can check out a live demo on our blog.

    <img src="http://i.imgur.com/Ateaw.jpg" border="0">

  • I wrote up a little step-by-step tutorial on how to add leaderboards. You can check it out at our blog or the tutorials section.

  • If you split up responsibilities (eg you take care of the player including movement and stuff, and I'll do the random level generation) you can create multiple event sheets and attach them to the same layout and then you're mostly just working in separate files. No need for everything to be in 1 monster event sheet.

    Also we have been using Mercurial which has many of the same features as SVN like merging and it works fine.

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wgfunstorm

Member since 30 Nov, 2011

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