Cpryd001's Recent Forum Activity

  • Also, another bug I found - very minor - involving the jquery-1.7.1.min.

    Of the 12 computers, 3 of them failed to export because jquery-1.7.1.min wasn't created properly. It hung at jquery-1.7.1.min.temp. I fixed it by copying that file over from other exported projects, and it worked fine.

  • The students computers are WinXP SP2.

    This is another error message that files off. "Error during export : Unable to start HTTP server on 'localhost' port 50000 (1114)

    I changed the Preview mode to 'File', and the game doesn't even load.

    I found a work around by exporting the project, and having them run it via dropbox. They would just have to export the project every time to run it. Luckily, they're not writing code - only switching artwork around.

  • So I managed to get the admin to turn off the firewalls for the student computers. That didn't work.

    The students are on a limited WinXP account.

    Although the play button doesn't work, I'm trying a work around where they just export it and run it from dropbox to test their game.

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  • In the class I'm teaching, I tried to Run Layout, and it isn't letting me. There are 15 computers hooked up to the lab using WINXP.

    Students have a student account which doesn't let them have admin access, and instructors (me) have admin access. I can run the game fine on MY admin computer, but the students cannot on theirs.

    They get a 'Unable to starrt HTTP Server for Preview.' Then, I press the 'reconfigure', and it becomes a blank box with a error message.

    I tried to log into a student computer under the admin, but this message popped up.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    After creating request queue, handle is NULL

    Condition: hRequestQueue != NULL

    File: HttpFileServer.cpp

    Line: 47

    Function: void __thiscall HttpFileServer::Start(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,int)

    Build: release 79.4 (32-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

  • Ah! My eye keeps going to the one in the top-right corner, the one powered by google.

    Thanks! :)

  • Is there a way to separate the search function on the forums to posts in Construct 2 and posts in Construct Classic? A advance tab would be awesome. Or links that show which forum the post is located at. (If it's in Classic or in Construct 2)

  • A few months ago, I was asked to create a after-school program to teach Photoshop for 11 to 13 year olds once a week for 10 classes. (The wayback machine, here's the first post I made.) I decided to have the first 5 classes be about the basics of Photoshop, and the last 5 about making video game artwork for Construct 2.

    As I promised, I wanted to update the Construct community about what I'm doing. We are now on Week 5, the kids sorta understand Photoshop now, and without further adieu -

    <img src="smileys/smiley32.gif" border="0" align="middle"> <font size="5"> Starting Wednesday, Feb 15th, the students will be using Construct 2! </font><img src="smileys/smiley32.gif" border="0" align="middle">

    I'm NOT teaching how to be a game designer in Construct 2 (that's out of my proficiency), I'm teaching them how bring artwork made in photoshop into Construct 2. I play a lot of video games and used to dabble in flash animation - so video game stuff (like programming and logic and formulas and ) are way over my head.

    Week 5, they'll be looking at some basic Construct 2 elements. We'll be playing with my Pac-man game. (HTML version, capx file) What we will be doing is replacing the pacman with their own animation, replacing the ghosts, and creating a graphical overlay on top of the maze to make it look more interesting.

    (I'm still trying to figure out how to make ghosts work, and items, and powerups. I still have a week to figure it out. Any help would be useful! Pacman game post )

    Week 6 - 9, they'll dig a little deeper. They'll be playing with my platform game. OLD VERSION (This game is still a work in progress too. I plan to use the platform tutorials to make a better version, which I'll update) We'll be doing the same thing with the pacman game, but much more intense. They'll sit down and think about a theme before they start working. (Such as setting and plot) Then, we'll be working on the game. Things that we'll be doing :

         * Create a foreground, midground, background

         * A title screen

         * A game over Screen

         * A character

         * Some new monsters

         * Items and power ups to pick up

         * And they'll learn to make their own level.

    I'm excited to use Construct 2 in the classroom! And the kids are really excited to get into making video games!

  • Hmm. So based on that, I'm thinking of creating invisible nodes to decide which way to turn. I'm still trying to figure out how to make the ghosts move randomly. Thanks for the ideas!

  • Hm, pathfinding seems way more complicated than I expected. I'm looking for a more simple solution.

    I'm dumbing down my idea.

    So if a ghost hits a wall, it decides to turn either left, or right. In a sense, it moves kind of random.

    Right now, I'm trying to figure out how to make this work.

    http://db.tt/0GaUmvpL

    Thanks in advance. <img src="smileys/smiley5.gif" border="0" align="middle">

    Edit : Hmm, there's a Simulate Controls. Forgot about checking the sticky 'How Do I' forum post.

  • I'm working on a pacman clone. I searched the forums for how to do ghost AI in the game, but the links lead to construct classic. I don't remember the pacman talk, but the original developer talked about how each ghost had a personality.

    -one ghost chased pacman

    -another went randomly

    -another ghost would chase pacman only when he got close

    -another ghost followed pacman's previous steps

    I can figure it out in my head, but Im not sure about how to put it in construct2. I also apologize in advance - Im not good at programming and went to school for art.

  • How did you even download the manual in the first place? I get a 'coming soon' message when I click free download. I'm going to try to convert your epub version to pdf.

    EDIT : The conversion was bad. No links, no ToC... any chance to make a pdf version? :)

  • I would love to add to it. In the past month, I've been knee deep in mastering how to make a platformer for Construct 2. And I'd love to share what I know.

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Cpryd001

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