I ran through the tutorial and picked up some basic ideas on how to use Construct2, and slowly learning it bit by bit during my coffee break.
I'm trying to figure out how to make a platform game. Here's what I got so far. db.tt/7IHSD6tV (Hope this link works.)
-I'm trying to figure out how to jump.
-I don't understand what the 'platform' behavior is, except it is used for platform games?
-If I wanted the sky to move, should I create an animation, or mess with the parallax of the background?
-Why does the character attach to the left/right side of a solid?
I can't wait for the manual.
The idea of the game is you jump from one platform to the next to find a key. The key unlocks the door. Then to you head to the door. Simple. :)
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UNNECESSARY FLUFF
Let me tell you about myself. I am a art teacher and I am creating a course on using Photoshop for video games. I want to make a really basic platform game where the kids (11-13yo) can easily replace images, drag and drop graphics, and watch their animations play out. The students will be using my platform .capx file and manipulating it. I'm teaching them basic Photoshop, and using game developing as a motivation. Construct2 had the fastest method for instant gratification, which is a necessity when teaching students. And you can upload it immediately online. Which is why I chose it over GameMaker - something I tinkered with a few years ago.
I'll be teaching it during January to March, which hopefully I can understand Construct2 by then.