Cpryd001's Recent Forum Activity

  • Manipulate the VectorX and VectorY expressions for knockback, and manipulate a variable for being invisible...

    Eeer, what?

    Oh, I get it!

    there's VectorX and VectorY expressions in the platform behavior. What's the difference between VectorX,Y to Set X, Y? Is it that it's animated smoothly?

    Edit : Also, here is the capx file for anybody who wants to see it.

  • https://www.dropbox.com/sh/7vck5yfrglkcvi2/4tHPOSmDGF/Countdown%20to%2030%20program.capx

    Here you go. I had a minor jankiness with it, but I think it could be my computer.

    Edit : Woops. Fixed the link. Forum keeps flubbing it.

  • The best part is when you start figuring out how things work! I treat it like meta-game developing, and I'm gaining experience! :)

  • If you don't have photoshop, and don't want to bother with gimp or any imaging editing program - get Irfanview. It's super fast image viewer, and just crop each part of your file and save it.

  • I'm working on a platformer and I'm trying to figure out how to make the player jump backwards and become invincible for a few seconds when he hits a enemy/spikes. It's common in many platforming games.

    Like this

    What would the right term be? Knockback?

  • Oh I get it! Global variables and writing the values there! I was getting really close to that solution, but your method is was more organized and cleaner. Thanks! :)

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  • This is for the programmers out there.

    I'm trying to figure out how to write this loop.

    Psuedocode :

    If your Health is between 70% to 100%, you are strong.

    If your Health is between 40% to 69%, you are weak.

    If you Health is between 1% to 39%, you are dying.

    What's the best way to write this?

    More info : If say, your health's maximum value changes? Maybe at level 1, you have 100 health. But at level 2, you have 112 health. Right now I'm using hard numbers, but I'd prefer to be more like a programmer. :)

  • http://www.hbgames.org/forums/viewtopic.php?f=293&t=76279

    onzephyr does it here, in his game Drunken Wizard. I couldn't figure out HOW he did it. But it allowed him to make the level very Zelda 1-like, and then have the screen pan from one room to another.

    He was even super nice to have his .capx file there.

    Any ideas?

  • Sorry for the late updates - I always destress after teaching.

    I wrote a summary blog post about my class here. http://rockykev.com/2011vgames/

    I wanted to write about my experiences with Construct 2 in the classroom. I had a few issues with the computer lab - but that's not Scirra's fault. I want to thank them for their help in troubleshooting the issues. :) I will warn anybody who is attempting this in their classroom to make sure their techlab is up to spec. Because we could use Photoshop CS3 on our computers, I *assumed* Construct 2 would work right away. Never assume anything!

    Because I wanted the students to be working with photoshop templates (http://goo.gl/3emrn), I modified the Construct 2 Space Shooter game. (http://goo.gl/9xhz) Modifying the Space Shooter game taught me some bits of programming in Construct 2. I created a Mothership monster that appears near the end! :)

    The first week in Construct 2, I just let the students play the game. Telling a student to just play was a joy. I told them to think about what kind of genre they wanted to have. They should think about the enemies, the main character, and the background. And then they just went at it.

    The second week in Construct 2, a few students were already tinkering in the code. One student messed with the numbers to give himself unlimited health. Another student repositioned the enemies. Some students asked about animation. All of which was out of the scope of the class, so I didn't teach it to every student - just the ones who wanted to know.

    The final week of Construct 2, we had to rush to finalize everything. Students were still picky about their monsters. Some just wanted to continue playing and push back their work. I forced them to get a background in, and create a title screen.

    <img src="http://i.imgur.com/gh96l.jpg" border="0">

    After every semester, we have a student showcase. It's where all the classes at Fleisher come together to showcase to their parents and their fellow students what they made. The previous day, I uploaded all of their games to dropbox, and had to have offline support for all of them onto my laptop. (since the space didn't have wifi) Everything went off with a hitch! Laptop to projector, a keyboard, and suddenly we had a gaming station! Students shared their experiences with the class, and we attracted a LOT of attention.

    A week ago, the Program Manager came up to me to propose a game design class. My original fear with the Winter 2011 class was that there wasn't enough ART. Since this is a ART-based non-profit, I was really afraid to teach any sort of game design. And now, she brings it right up! Unfortunately, my Spring 2012 class won't come to fruition because of low attendance. But she's already setting me up for a Summer course. I still want them to make that side-scrolling platform game. Because if the games they made using the Space Shooter as a template, I want to see what these kids would do with a platform game.

    I want to thank the whole community for providing me with ideas on how to approach it. And I really plan to master Construct 2 in the near future and make my own dreams come true.

  • When I read the error code, I figured it was a graphic card issue. I'm going to see if I can ninja into the lab and upgrade all the comps to SP3.

    On my sexy Crysis-on-max-settings rig at home, the files don't seem to be an issue. So it has to be the lab's old computers.

    Thanks for the reply! It's slowly melting away my nervous breakdown. :)

    EDIT : Once I get that part working out, any suggestions on how to get the preview run working on limited user privilages? Firewalls? I wish I knew more about that side of technology.

  • Oh man. This is Day 1 of 3. I lost a day of teaching because Construct 2 had some issues with loading games. Something with the local server.

    The focus today was to change monsters around. I gave them a monster template, and they were to draw monsters inside the box and REPLACE the sprites in the construct 2 space game.

    Since the play button didn?t work, I found a work around. It worked like this.

    Export the file to the student?s personal dropbox public folder.

    Create a shortcut link to their game, and put it in the Shared Dropbox folder.

    So to test their game, they would export it first, and then play it off of dropbox hosting.

    Unfortunately, a bunch of bugs popped up. Every time I exit Construct 2, it crashed. Some of the in-game sprites weren?t showing. And if you replaced them, the program would crash. Dropbox didn?t seem to want to update the public files fast enough. Also, I had to manually help each student export their project to the public folder. (I thought the file would remember where I last exported it. Nope.)

    I was unable to get the students to see their own in-game artwork.

    Here is a link to the modified Space Blaster game.

    http://db.tt/gv9AIknu

    Here's some of the artwork they made.

    https://www.dropbox.com/s/m2o7eij70s9g27r

    I?m going to find solutions to fixing this, and hope Day 2 works out way better.

  • Oh man. New error.

    Click on one of the enemy types on the left side. (I clicked on shield type). Double click on it to open up the image editor. Open a png file to replace the enemy type's image. Crashes.

    i.imgur.com/KQZKJ.jpg - the error

    db.tt/bJattDZM - the png file

    db.tt/gv9AIknu - the construct file

    Also, for some reason, Construct 2 isn't loading their image.

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Cpryd001

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