Cpryd001's Recent Forum Activity

  • Spent a few hours every day for about a week to work on it. Guessing about 20-30 hours? It's my first game that I finished to completion and really boosts my confidence. :)

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  • Sweet! Definitely appreciate it! Let me build a demo C2 game first with some placeholder art. Once I get a few images in, I'll see if DAZ3D has what I need, and I'll start steamrolling you with questions. :)

  • Does this require me to learn how to animate? Because I'm hoping to just use flat 2D images. Definitely downloading these programs now and check them out.

  • To help teach myself sign language, I was thinking about making a C2 game out of it. I have this cool book with all these basic illustrations of how to sign.

    The idea of the game is a bunch of mini-games based on memorization, and creating sentence structures with the images by dragging and dropping.

    But a part of me wonders, what if the game is GOOD?! Like, app good? I'll probably change all the art if I do that.

    But am I even allowed to upload the game in any capacity since it's not my artwork?

  • I would love to read about their hiring process. The handbook says that they look for 'T-shaped' people - people who have a broad range of expertise and a very deep expertise in one area.

    And then I explored the bios of people in the company, and most of them are professionals at other companies before working at Valve. (8 years at Midway, 10 years at pixar, 5 years at WETA) In other words, they already had a 'dream job', and Valve is their 'dream space' to do their dream job.

    I'm probably going to be over 40 before I even get a decent enough resume to impress Valve.

  • Can it be played via browser?

  • My coworker told me to this ridiculous platformer on the Turbograph-16 that she and her sister used to play as a kid. I didn't believe a word she said. Then she sent me a link.

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    <img src="http://i.imgur.com/oQTWA.png" border="0">

    And so I made this.

    http://goo.gl/rDjDG

    <img src="http://i.imgur.com/K6Qes.png" border="0">

    I didn't include the kicking mechanic, even though it's in the game.

    Also, here's the

    .capx file. It WAS well document, and then I got lazy near the end.

  • I'm trying to figure out how to avoid having my character go behind the overlay Hud.

    You can wrap around the layout, but if you go too far towards the hud, you appear behind it.

    Also not important, cause I sort of jankied my way with a camera, but bonus points if you have any idea on how center the camera within the 'game space'. :)

    https://www.dropbox.com/s/k1cu44wfiwfwf9r/TinyWorld4.capx

  • Did it just the way Ashley said so. Even added some little bits to make the player 'bounce' off the enemy.

  • lucid: Would be the perfect opportunity to have an update on the kickstarter by monday to show how a game made with Spriter could look like <img src="smileys/smiley4.gif" border="0" align="middle" />

    Oh that would be full of awesome! I would love to see Spriter in action!

  • I'm in, but not for the long haul. I work weekend nights, but can spend a few hours during sat/sunday mornings to make my game. Here's to seeing what I can do with a super-limited amount of time!

  • Show us your capx file so we can help you break it down.

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Cpryd001

Member since 29 Nov, 2011

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