2dgamedev's Recent Forum Activity

  • howdy mate , can you fix the link to the example CapX? its 404'ed

  • ThePhotons Woo ! thanks for the bugfixes ,

    sorry about hte explaination being slightly confusing .. what i ment was if i join a room i didnt make , then host closes the room , then i leave and create my own room it would fail.. but I think you figured it out there so thanks for the extra effort!

  • digitalsoapbox , you can send a message that only goes to the master , I just send a function call that only the master gets and make Host=1; incase the host leaves, OnLeave just send that master call and will transfer host to a different client ~~ Send types ( All , others , masterclient)

  • , send destination coordinates , and lerp the objects to those coordinates

    aka

    send the coordinates to variables called badguy.destinationX and badguy.destinationY , then lerp the current position to the destination , it will smooth out the jitters of hard coord sets

    lerp(badguy.x,badguy.destinationX,0.2)

    lerp(badguy.y,badguy.destinationY,0.2)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • ThePhotons Hey Tobias , thanks for the response but Im not sure its something I'm doing seeing as Construct 2 bascially doesnt allow you to "fuckup" writing syntax ~

    I,only have yes or no as my choices, now i spent almost the entire day and I have found a solution albiet a really stupid one.. and I understand the bug a little more ~

    so heres how it goes down : the Host can shut the room. this breaks all the clients in the room except the host . the host is fine. If any client leaves , he can not make a game until he toggles the IsOpen boolen , ( doesnt even matter if hes in a room or not ) and that fixes the error and hes free to create games again .. i think whatever the host sends the clients to tell them to shut the room has a bug in it

    heres the code that lets me once agian create rooms with a broken client

    ^ if the above image is huge , open it in a new tab.. its scaling strange in the forum

  • ThePhotons

    Im having an issue .. if I join a room , then toggle IsOpen or isVisible , then leave the room and try to create a new room... I get this error and the room creation fails. but if i dont touch IsOpen or isVisible , i can join and leave and create as many rooms as I want

    any ideas?

    does the greenworks plugin have any way to access if a game is owned in the steam library? trying to figure out how to check serial keys for an online game id like to submit to greenlight

  • hey guys! , I'm currently working on a Online arena game , and I'd like to have Serial Keys to combat people pirating and playing online anyways ~ whats the best option for this in C2?

    can i get access to steam API somehow ? or any alternatives?

  • the search function is indeed lacking , id be happy with a cycling up and down function like Classic CTRL -F searching

  • ThePhotons ,what happens when you go over your 500 msgs/sec limit? , do messages start to get lost or get queued or?

  • dinamicplay when you create room you can give it a String as its room name , i use the name Town+ random(0,9999) to make a string like Town2398 as an example.. then i use Regex to search for that town part of the string. if it finds it in the roomlist then join room (stringname)... that way you can join a random Town and make sure its a town and not some other random map .. because all rooms are just rooms with names since we cant use room properties .. #ranty explanation

    ThePhotons

    is there a way to access photon.time using the plugin? thinking about sending timestamps to compensate for latency

  • ThePhotons it's all good man I figured a solution , I'm just applying properties to the roomname and then using regex match to filter maps by the roomname string

2dgamedev's avatar

2dgamedev

Member since 12 Sep, 2015

None one is following 2dgamedev yet!

Trophy Case

  • 9-Year Club
  • Email Verified

Progress

10/44
How to earn trophies