smitchell's Recent Forum Activity

  • If I understand what your saying then you need to follow the same process as the facebook tutorial states really but instead of filling out the options for putting the game on facebook, fill out the details for filling out the put on website section then its simples :)

  • Hi is there a simple way to detect if a physics object is on the ground or not.

    I tried

    Sytem.EveryTick                   /

         - Ball1.isOverlappingGround / Output.setText("OnGround:)

         - Ball2.isOverlappingGround /   

    Sytem.EveryTick                           /

         - Ball1.isOverlappingGround{Invert} / Output.setText("NotOnGround:)

         - Ball2.isOverlappingGround{Invert} /

  • Here I made a example with comments :) Enjoy

    dl.dropbox.com/u/51270524/Custom%20Cursor.capx

  • PS sorry if i didn't explain the first part very well, let me know if you need a capx

  • Add a blank event then in the actions side of that event select mouse, set cursor style, none..

    Then every tick add your cursor graphic to the mouses x and y position :)

  • If you upload a example to dropbox, a html one i'll check it out on my iphones, I have a IPhone 3Gs a IPhone 4 and a IPhone 4s

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  • WOWOWOWOW Thanks for this man, So glad i bought the license even if scirra didn't give me the achievement :(.

    But cool!!

  • Thanks Ashley, This would be cool :)

  • Ashley

    Hi, I have a little request that might be useful to many. I know you have a large list though.

    In Unity3D a feature they was very proud of was the ability to make markers whilst testing the game, then once back in editor, there would be a marker indicating the marker they placed in preview.

    Scenario:

    • Your in your game, testing and you find a bug, or you find the perfect place for a check point, {Right Click, Add marker} - Maybe add a comment..
    • Once back in editor in your layout there is a small colored icon representing your marker, Add your check point and smiles all round :)

    This would be a great feature i think :)

  • In box2D physics there is a joint called the prismatic joint, its very useful for creating complex objects realistically, Does construct have access to this joint or does it have to be done through events?

  • HotGod, seems pretty cool. Are you using the canvas plugin?

  • It works nice on my IPhone, its just not convenient..

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smitchell

Member since 25 Nov, 2011

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