Hi is there a simple way to detect if a physics object is on the ground or not.
I tried
Sytem.EveryTick /
- Ball1.isOverlappingGround / Output.setText("OnGround:)
- Ball2.isOverlappingGround /
Sytem.EveryTick /
- Ball1.isOverlappingGround{Invert} / Output.setText("NotOnGround:)
- Ball2.isOverlappingGround{Invert} /