smitchell's Recent Forum Activity

  • What else is not working?

    How are you making the trail?

    ect explain in detail, Upload your capx, or print screen the code. It makes it easier to help you.

  • Yeah im on my Crappy PC right now.

    I'll play it on my laptop later(i5, 4GB of ram) so its pretty decent.

    I do all my art on this piece of crap, Its easier to operate than the laptop(Don't Have a graphics tablet)

    I'll also give it a go on my IPhone if you want :)

  • Well i guess ads in game can drop the frame rate slightly, So making them WebGL would help that. But still why put it on that but nothing else? Not a smart move by apple :)

  • Completed the game ;D!!!

    By the way i found a bug, its on every level i think.

    If you move the mouse really fast, the collision does not count on the red boundaries.

    If thats using layers then it seems to work fine.

    Its more convenient to use layout though, And as you dont have too many levels just yet i suggest transferring what you do have into layouts. Just in case you encounter any problems later on.

  • Mipey, Thanks for the reply.

    Will research if the iphone natively supports webGL, Is it a service only available to web browsers? Which would make sense hense the Web part of WebGL <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Hi, A few questions about WebGL?

    1, Do I need to check it "On"

    2, What does it do?

    3, Will it benefit my games?

    4, Will it work on mobile devices if I export them through phonegap?

    Thanks.

  • If you have a separate event sheet called vars and make a global variable called Level(Note, you can have the variable on any event sheet, Its just tidy to have some variables on a separate one, As there global any event sheet can access them)

    Then on the Event sheet for the level/game, for example level1:

    Depending on your set up for leveling do something like this:

    Player.OnCollision with (EndFlag)

         -> System.addTo(Level, 1) // Adding one to the level count

         -> System.GotoLayoutByName("Level"&Level) // Here were refencing the level variable, So if the level is 7 were basically saying "Level"&Level(7)

    Do you understand? or do you need me to knockup a example?

    If you share your capx, or PM it to me, I'll add it to your game for you, Or i can make a example to show you.

  • But you should really consider separate layouts for each level, but use the same event sheet. It will not lag, and its easier to edit.

    Why are you doing it the layers way?

  • hmmm interesting, Its dependant on every game i guess.

    But with ym experience in construct it shouldn't affect performance too much.

    Just a little lag in the beginning where its loading the objects.

         --> But you could allways do something like this:

            - On start of layout

                 -> Set loading sprite visible(true)

            - If(FPS <= 20)

                 -> Set loading sprite visible(false)

    That way users wont see the lag in the beginning.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • somersaultsofa I sent you a private message :)

  • "1. "Hello World" (of course haha)

    2. A real time game (most probably a clone of pong)

    3. A turn based game (probably a simple multiplayer card game)

    4. A couple of smaller projects

    5. ??? (requests are welcome, as long as its not overly complicated)"

    You could make a racing game, There is a standard top down racing game, and a isometric one you can download,they have most of the logic down, you just need to add your multiplayer plugin to it :)

    Quick Question

         - Will your plugin work on mobile games?

  • Ahh that would have been coooooooool!!

smitchell's avatar

smitchell

Member since 25 Nov, 2011

None one is following smitchell yet!

Connect with smitchell

Trophy Case

  • 13-Year Club
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

16/44
How to earn trophies