smitchell's Recent Forum Activity

  • Hi, I have the classic license as of today, but obviously the website doesn't know, Because it wasn't brought using the email set up with this account..

    Do i need to prove i have it?

  • Wow thanks for this!! I Tried to call the twitter API, Nothing happened though :( I'll try play around with it some more later :D Thank again!!

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  • Very nice game, Has a nice feeling whilst playing :).

    You said you made some custom plugins that you are using in the game, What are they doing? Im very interested :)

  • Its pretty doable, Look at the local storage object.

    You save local keys,

    For example the players last x and y position, then on load button clicked load that key.

  • Im not quite sure what you are trying to explain, Please provide your capx, it gives us more of a chance to help you.

    Are your soldiers separate sprites or just different instances of one?

    You might have to assign a separate id to each soldier, in the sprites properties panel,

    Try explain the game more,

    Are you setting a cursor to the mouses position, and if the cursor collided with a soldier you want it to fire?

  • look at the behavior list, There is a behavior called pin,

    Here is a third party version of it that allows even more precise pinning,

    construct.net/en

  • Did you figure it out?

    "score" & Score - "Score :" adds the text, and the & Score is what shows the score, Score is the global variable..

  • System every tick, ScoreText.set Text "Score :" & Score

  • Im using chrome

  • Hi nice game, But on the third level(The one with the rockets introduced) You cannot complete the level, Your restricted from movement whilst the game explains the rockets but your also rolling so you cannot really do it,

    Actually i just remembered about the gravity changing, But still you should fix that :)

  • Please upload your capx so we can see the problem.

    Few things I can think of -

    Your using the same event sheet for level 2 so it's telling you to go to the layout your all ready on.

    Or you have not assigned the collision detection on the level2 event sheet.

    If none of the above are the issues then a quick solution is to clone the door, name level2door ect then test for the collision on each layout with the appropriate door.

    As for the menu. Make sure you have a menu event sheet

  • You could look up the lerp() function.

    Or simply - every tick, object.setsize - object.width +1, object .height +. 1

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smitchell

Member since 25 Nov, 2011

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