smitchell's Recent Forum Activity

  • There is currently a Plugin being developed by another user to allow us to do this. He says its really close to being published.. But I guess it's possible without it if your up for a challenge

  • You make these types of games feel nice to play <img src="smileys/smiley1.gif" border="0" align="middle" /> when I had a go at this type of game it worked nicely, except for handling the rotation both ways. If I went the way you did it it felt fine, but if I do it jnt the opposite direction not so good <img src="smileys/smiley6.gif" border="0" align="middle" /> so I gave up.. Have you had this problem?

  • Yeah I would like to have access to people's friend list. That way using pho you can send emails abs text messages to there friends stating there scores ext.

    Is this possible Ashley ??

  • Then don't say it <img src="smileys/smiley2.gif" border="0" align="middle" />

    Tell them that you will have to have a message saying it might not work on older browsers, avoid saying the figure!!!

  • A fellow user of the forum asked for a tutorial on this so here it is <img src="smileys/smiley1.gif" border="0" align="middle">

    Link to tutorial

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  • There is no event i know of.. But try the destroy thing i spoke of above

  • If you need to constantly do it then why not consider another method?

    Like having a sprite that can act as a joint?

    Take a look at this post -

    http://www.scirra.com/forum/platformer-the-hookshot-with-mouse-button_topic45811_post286717.html

  • I have not actually tested this, just wrote it out of my head so let me know. But i doubt it will work unless there is a system.EveryTick event.

    Gimme ten mins and i'll try figure it out and provide a capx. Im just writing a tutorial for another user..

  • Can you not just use the destroy action? surely that would automatically remove it?

    Or i guess you want to remove it at runtime?

    If so try adding a variable called attached.

    System.OnStartOfLayout

         ->System.setValue{sttached(1)}

    Then make your joint:

    • note were adding another start of layout event;

    system.onStartOfLayout

    system.comapareVariable{attached = 1}

         -> create distance joint{object1, object2}

    Then on some random event:

    Object1.obcollisionWith{SuperDancingRabbitChild}

         ->System.setValue{attached(0)}

    hopefully that works <img src="smileys/smiley4.gif" border="0" align="middle" />

  • This problem is in my game also. Im not sure if it can be solved.. Its gotta be to do with the math. If the angle is 360 and we need to get back to 0 then 0 is a positive number so it goes backwards, Maybe we need to set it to -0 ... hmm try that :) -- ps i have no idea what im talking about

  • copy and paste the link for the manual sdk thing, I cant figure out how to get links working <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Ok lets start :).

    Firstly, There is a Playtomic plugin, which will be very usefull for storing game stats, but it also has online leaderboards!!!! :D,

         - construct.net/en

    The actual multiplayer plugin is not out yet, but its being worked on by a amazing user!!

         - you can follow the tread here: construct.net/en

    If you wish to make your own plugin then here is the documentation/ template for it: http://www.scirra.com/manual/15/sdk

    note here is a link with a list of construct2 plugins.

         - construct.net/en

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smitchell

Member since 25 Nov, 2011

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