Can you not just use the destroy action? surely that would automatically remove it?
Or i guess you want to remove it at runtime?
If so try adding a variable called attached.
System.OnStartOfLayout
->System.setValue{sttached(1)}
Then make your joint:
- note were adding another start of layout event;
system.onStartOfLayout
system.comapareVariable{attached = 1}
-> create distance joint{object1, object2}
Then on some random event:
Object1.obcollisionWith{SuperDancingRabbitChild}
->System.setValue{attached(0)}
hopefully that works <img src="smileys/smiley4.gif" border="0" align="middle" />