I'm really liking how this template was put together, especially since practically everything is done without using functions.
Now I wanted to ask about having the player move from one area of the level to another without the teleporting effect. Right now I have the player moving to the designated area, but the teleporting wave effect still happens on the player afterwards. How would I go about just having a 'door to door' effect in a level, maybe with a possible fade out -> fade in to new location?
Also, how would I have a closer view of the player? I didn't want to break any of the events by adding anything without asking.