Played it again.
What is the player's hit box?
you can see it in my last post do you think it is too large
Super large enemies sometimes have bullet collision even after death.
do you mean you can still hit them with your bullets even after they die because that should not happen when an enemy dies, it deletes the original object and spawns the appropriate dead object
Spacing is still an issue: because the game is horizontal from Left to Right, having enemies that appear bottom left AND follow the player closely guarantees damage.
I do regret making the screen as small as it is I originally decided they make it that Samuel and the sprite as large as they are so it could be easy to see on mobile screen
Can you even get through the game without getting hit?
probably not since most enemy attacks are done by random that's why I gave the player a reflective shield and the health bar instead of a one hit kill
The size of the hitbox might not be an issue if it was clearly indicated in-game (highlighting it would help). Some of the larger enemies that don't disappear I feel either block bullets from hitting enemies behind it... OR there was so much stuff on screen that I couldn't tell. I have no idea how the reflective shield actually works. And you should never make a SHMUP where you could never get through the entire game without getting hit. I'm not even sure if there's a game developed in which you could never avoid taking damage other than RPGs.