Solomon's Recent Forum Activity

  • Don't mean to nag but I would appreciate a brief answer, thanks.

  • Flash Professional is becoming Adobe Animate CC:

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  • Hi, I am looking through these 2 tutorials regarding screen resolutions:

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    https://www.scirra.com/tutorials/1126/m ... ces/page-1

    And I was wondering if this is still the way to go regarding Construct 2 exporting options at this stage, since a year has passed since these tutorials had been posted.

    Also, using this strategy, when taking into consideration retina display, am I right to think that I should output all animations and images (since the highest resolution possible here is 1200x800) as I would be outputting to a 2400x1600 resolution?

    Thanks for all the answers.

    Ps. I would have posted in the comments under the tutorial, but the person that created the tutorial posted that he has moved on to a different engine.

  • RAYTEK

    I would like to learn from you, how is Anime Studio more evolved than Flash regarding animation? What functions are in Anime Studio that are not available in Flash, which are so crucial to 2D animation?

    I think not only I would be interested in you providing some arguments and feedback, the whole community could learn something.

    P.S. From my experience a person that is skilled can even make use of a brick, so to speak.

  • Sweet victory! Cool game, the sound of the rocket is a little repetitive, perhaps add 2 or 3 more sounds and make them randomly play on launch. Additionally some quiet chill-out music would be nice.

  • The program a person uses is based firstly on two major factors:

    1) Budget available - free or commercial? How much is there to spend?

    2) Deadline - if tight schedule stick to what you know, instead of learning new software.

    Only then is the style considered. If the style is considered first, it may have to be changed after considering the answers to the two questions above.

    As for the style, there are 3 main aspects to consider (focusing on 2D drawn here, and not 3D prerendered animation sequences or photographed stop motion, however a combination of the two can be used in cutout animation as well) is between frame by frame animation, cut-out animation (tweening) or a blend of both.

    You can go for cutout animation in Flash as well frame by frame, or Photoshop and After Effects combined for example as both together work good for cutout.

    Some folks even go for Flash and After Effects.

  • In my opinion if you are after vector art in games I would go for Flash since animation is possible there with certain ease regarding the timeline (unfortunately not free, but there are monthly installments possible - although there is a trial available for testing purposes). For raster animation - Krita Def.

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  • Nice, bookmarking this for the near future. Thanks Weaselmon for sharing ur solution.

  • Krita now has animation tools also which is a big big plus. Not only that but it is pretty similar to Photoshop and it is free. The animation tools in Krita however are simpler to use than those in Photoshop.

  • newt - thanks for the link to the plugin, but Im trying to use as little plugins as possible in order to learn at least some visual coding.

    RamPackWobble - YES! That is it! I was trying to solve this in a similar manner, but instead of taking into consideration the time that the player is mirrored, I used the a timer that checked for how long the left or right keys were kept being pressed. Also did not quite get there with the a and b destinations as a was set to player.self and b was set to player self+300 for both directions thus cancelling each other out.

    Thanks a million!!!!

  • Pretty cool!

    At the moment I prefer to use gradients under my sprites but who knows, maybe someday Ill change my tactics

    This would seem useful for portfolio shots.

  • I reckon the solution would be to incrementally increase the "x" value (for example from 0 to 0.08), which is the time in which the camera travels from position "a" to position "b".

    This would speed up slowly the movement.

    Unfortunately I have no idea how to create a formula for this exponential increase, any help would be great.

    EDIT:

    Will try to implement this:

    http ://regentsprep.org/REgents/math/ALGEBRA/AE7/ExpDecayL.htm

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Solomon

Member since 22 Aug, 2015

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