AnD4D's Recent Forum Activity

  • Ohh, I did something like this the other month for a quiz game I'm making. Took ages, and that amount of data really slowed down C2.

    I ended up using arrays, and in the end it worked great. I had some numbers shuffle at the start with no repetitions. Very hard to explain I'm afraid. What's your Skype? I'll send you my project. It might not be exactly what you want as I took out the shuffle part because of a feature of my game.

  • Probably testing and level design for me.

    To make sure I have no bugs, I test test test. This means playing the game over and over, and eventually getting really good at the game. I then struggle to make balanced levels because I feel they're too easy, so make them harder. I then introduce a friend to the game, and they struggle like crazy. They pass the controls over to me, and I do it first time.

    I'm approaching 50 levels on my current game, with another 50 to go. Really starting to struggle to make anything I consider fun. I wish I had another person to work with.

  • Bl4ckSh33p - Shape.ShadowCaster.Height+1

    It's the object, not the light.

  • Just to answer my question from earlier in case anyone else is searching... the new shader that Ashley created DOES require WebGL, so anyone working on a platform that doesn't allow WebGL can NOT use this.

    Back to the drawing boards

  • Shame... oh well, as long as it's possible, I'll do it that way. I just didn't want to have the exact same track twice where I could have it once. Waste of storage space.

  • spongehammer Yeah, sadly that won't work for what I want to do. I want the game to rewind at points, and would like the music to reverse as well.

  • I've had a quick go at it, and it looks like music will play slowly, but once it gets to zero and into the minus' it won't play any more.

    Anyway of pulling this off?

  • aruche Back at it again, I see. Last 2 draws... oh well, I give up. The devs and mods don't seem to care, so I don't know why I'm letting it get to me.

  • Naji - I disagree with you

    I loved Game Dev Story, and played it for hours on end. Game Dev Tycoon was just hard, and became boring. The best game I made was 5/10... and I went bankrupt. I'm sure it encourages multiple playthroughs... but I can't be bothered with it.

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  • What is wrong with the arrays? How do people expect them to work?

  • I wish I could open up arrays and fill in initial data visually rather than through events, but I rarely have many issues with arrays.

  • Ashley - Yeah, I figured I should have added the correct image. I couldn't remember when I'd saved the image, so used another example.

    As you said, it's probably the range, but you can see in this example that the light sprite is pretty far away from the walls.

    Might it be possible to allow us to set the extrude distance ourselves? If I'm making a game for an iPad, I'll want it pretty large, but if I'm making a lower res game I want it smaller. If that's too tricky to add in, then not to worry. I imagine if it's off screen it won't cause many problems with processing anyway?

    The shader for the next build... will I be able to use that without WebGL? Unfortunately I can't use WebGL for my next project.

    I've just tried out your other method so I could better visualise it, and while I'm getting solid black shadows now where no light reaches, sadly it's still not the effect I want. Personally, I just want solid white for light, and solid black for shadow. I imagine I'll be able to do that next build.

    This is with 34% opacity on each light. For some reason I'm getting pitch black shadows where there should be light... but in any case, I don't need transparent shadows, so it doesn't worry me too much. With this new effect you've created, will other people be able to get transparent lights? It doesn't sound like it, but in any case I intend on adding a fall off sprite that overlays the light source so it will slowly fall off into darkness.

    Can you tell what they made this light system using? http://ncase.me/sight-and-light/ Is it HTML5? Flash? It appears to run great in a browser, and the code appears to be open source. I don't understand how this all works, so I'm not sure whether or not the same system is possible... but it appears to work with multiple light sources brilliantly!

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AnD4D

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