AnD4D's Recent Forum Activity

  • Congrats and good luck with the sales! Just followed you on Twitter too.

    Gameplay looks cool! Alas, I have no access to NA-store, so can't buy it. Are you planning a global release?

    I'm planning to release our second game on WiiU too, just got accepted today. Any tips you can give?

    A global release depends on how well the Americas version sells.

    Any tips? Don't wait for Nintendo for anything. Expect things to take a loooooong time. Don't assume anything, make sure!

    Come find me on the forum sometime, and I'll help where possible

  • Today, after more than a year after I started the game, I've finally released Internal Invasion on the Wii U!

    It's been a long time coming, and I've learned a lot (such as get artists to sign a contract stating you're entitled to a full refund if they fail to deliver or hit deadlines).

    It's only available on the NA Wii U's at the moment, but I may be bringing it to the UK in the future (which is where I'm from... so I can't get my own game at the moment

    Anyway, I'm really thankful for Scirra's support over the years, and this is just the beginning!

    Feel free to follow me on Twitter (bearboxmedia)

  • AnD4D i don't know what i want to choose disagree/agree

    - Lol! Have you seen anyone say anything bad about Game Dev Story?

    How many times have you seen people complain about Game Dev Tycoon?

  • Goodness me! How complex is your game? How long does it take to load?

  • Care to post a capx? There are smarter ways of doing rain. For example, I'm doing dust in my levels, and I'm easily hitting 60fps.

  • Ohh, I did something like this the other month for a quiz game I'm making. Took ages, and that amount of data really slowed down C2.

    I ended up using arrays, and in the end it worked great. I had some numbers shuffle at the start with no repetitions. Very hard to explain I'm afraid. What's your Skype? I'll send you my project. It might not be exactly what you want as I took out the shuffle part because of a feature of my game.

  • Probably testing and level design for me.

    To make sure I have no bugs, I test test test. This means playing the game over and over, and eventually getting really good at the game. I then struggle to make balanced levels because I feel they're too easy, so make them harder. I then introduce a friend to the game, and they struggle like crazy. They pass the controls over to me, and I do it first time.

    I'm approaching 50 levels on my current game, with another 50 to go. Really starting to struggle to make anything I consider fun. I wish I had another person to work with.

  • Bl4ckSh33p - Shape.ShadowCaster.Height+1

    It's the object, not the light.

  • Just to answer my question from earlier in case anyone else is searching... the new shader that Ashley created DOES require WebGL, so anyone working on a platform that doesn't allow WebGL can NOT use this.

    Back to the drawing boards

  • Shame... oh well, as long as it's possible, I'll do it that way. I just didn't want to have the exact same track twice where I could have it once. Waste of storage space.

  • spongehammer Yeah, sadly that won't work for what I want to do. I want the game to rewind at points, and would like the music to reverse as well.

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  • I've had a quick go at it, and it looks like music will play slowly, but once it gets to zero and into the minus' it won't play any more.

    Anyway of pulling this off?

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AnD4D

Member since 4 Nov, 2011

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