AnD4D's Recent Forum Activity

  • :) at least, with the last release I can't see him on the list at all

    Lol! Strange that as soon as he's publicly called out on it, he fails to appear.

  • Updated your graphics card?

    Also, you haven't followed the instructions for bugs. A capx might be useful. do you have a second machine to try it on?

  • not really... for the recent releases, I were always close to the lightning draw.

    I'm usually at work, when a new release is available, my browser just triggers me that I got a new message on twitter, I click that little bird in my browser see that it is scirra, click the link, hit the download button and done.

    If you can do that 7 times in a row averaging 4 seconds with that method, I'll fund your next game. Especially seeing as Ashley or Tom actually need to post to Twitter when it's uploaded... which is usually a few seconds after it's been uploaded. 30 seconds, I can understand. 4? No chance, unless you were lucky.

    Nobody is THAT lucky.

  • The release notes states:

    "Avoid placing radius-based lights very close to, or even over, shadow caster objects. The algorithm can fail to render a full shadow in this case."

    The image above shows the distance my light source is away from the wall. I also have a light radius of zero (anything higher, even 1, causes worse results).

    I'm happy to have this... but at the moment I can't use it for anything other than effects, such as the god rays as shown in the op. Is this as good as we can expect it to get? I was getting better looking results with paster, but it killed the frame rate. This doesn't give great results all the time, but the speed it runs at is beautiful.

  • Could also be that he is an active twitter follower... I managed the lightning draw with the last release, as I have a plugin in my browser which instantly notices me of a new tweet... saw it, clicked the link and downloaded.

    7 times in a row? Most approximately around 4 seconds? That's some very unlikely fast reactions.

  • Either way the download race has always amused me, I think it's great fun!

    I think it's great fun too! But only if it's fair. Reputation is a good way of letting people know at a glance how much they use the software. This aruche is a newbie that's taking advantage.

  • Looking forward to how this turns out in the stable release!

  • I just want the light to create perfect shadows, meaning if the light source is behind a wall, the light doesn't appear on the other side (as shown in my image. I find that if I set the light radius set to 0 I'm still getting shadows and light appearing where they shouldn't.

    I also want to have the light set to 15 so I can get soft shadows

  • Man! Love this plugin... but the way it is atm, I can't make the game I want to make!

    Also, I kind of need WebGL for what I want it to do... and atm I can't use that...

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  • Hmm, to get it to work the way I want, I have to set the light width to 0... but then I can't get soft edges. Strange.

    The colour changes are in the events... "Set Shadow Colour"

  • That's what I thought too... but the light is 15pixels, and the sprite of the light is 30 pixels... and I have a clear gap either side of me... Odd.

  • I'm not sure I understand what I'm seeing with the shadow system... Has anyone tested out the penumbra example?

    If you position your light source where I have, do you also see the light appear? I'd have thought it should go on forever, so it shouldn't appear at all!

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AnD4D

Member since 4 Nov, 2011

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