AnD4D's Recent Forum Activity

  • Post your Capx and I'll see what I can do.

  • Would love to help, but I'm on r95 :(

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  • Not really needed for a feature, is it? It's just Apply force at angle. gravityVariable(let's say 0.5)*ObjectMass in angle of...

    I guess it would be nice to just have that bit of the coding taken out.

    EDIT: 0.2 might be more realistic :)

  • Yeah, I get that as well. Shame. Stopped me using it for water. I think it's because the effect is applied to the screen as opposed to the object.

    I don't know whether it's a glitch, but it makes the water object useless for my needs <img src="smileys/smiley6.gif" border="0" align="middle" />

  • I set up a pretty decent pause. I think I changed the speed of the music to 0 when paused, and back to 1 when unpaused. I don't use stop unless I want it to stop forever.

  • Could you not use actual physics to pick up the object rather than them sticking to it? At once point, a box was being supported by a single arms tip.

  • What about Cocoon? Would it work with that?

  • Is this made using Construct 2?

    I recall people saying multiplayer games were not really possible just yet.

  • Sorry to res this one, but you can tell I used the search function. Rather than spin, how much would it hit performance to have the initial direction of the particle change? I have smoke from a volcano, and each particle looks the same. If I could add a spin to just the initial particle, it would make each one look different.

    This possible?

  • I'd like this too! Not understanding devMidgard comment though... You get nervous using construct, and hold ctrl then use the mouse wheel? I think it's a brilliant idea, saves zooming out, seeing where you want to go, then zooming back in and scrolling across. Like Supreme Commander controls!!! Great!

  • Yeah it would be good to have a way to toggle them, like a checkbox in the 'view' menu.

    Yeah, that way we could have them start disabled, just like booleans. I'd also like to be able to toggle them:

    Upon pressing space, toggle effect active. I know you can work around this easily enough, but it's nice to have the option.

  • You can set "Enable WebGL" to off while you working in editor.

    Good idea, but I have to remember to turn it on each time I test the level, which I do quite often. Seems odd I can enable/disable them in the editor, but not in the layout.

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AnD4D

Member since 4 Nov, 2011

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