AnD4D's Recent Forum Activity

  • Wow, brilliant! I love the zooming, and I'm so pleased this was done in Construct 2! It looks so professional, I'm sure you're very proud!

    I'd love to know how many events your game has come up to so far. I'm working on a big one that's at 413 (expected to double), but I bet yours is more.

    I too would love to see the capx, I bet it's fascinating. I've wanted to make a game like that in the past, but one where you get to build your own ships from blocks.

    One thing I'd like to point out though if I may, the Kickstarter is a little unclear. It's $19 for a space station and a million credits, which is cool... but for $35 you only get access to the beta? That sounds like you get less to me. Same with the later offers... For $55 it sounds like you get the two above deals, but you could get them separately for $1 less. Finally for $95 you get the $19 + $35x2 which comes to $89.

    Sorry to bring this up, but you may end up putting people off donating high... unless I'm completely misunderstanding. This game has me excited, and I really want to see you hit that $20,000 target!

    EDIT: Also to add that the Kickstarter ends in 23 days, and for $35 you get immediate access to the beta... but below that it states that it's estimated for October <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Post your Capx and I'll see what I can do.

  • Would love to help, but I'm on r95 :(

  • Not really needed for a feature, is it? It's just Apply force at angle. gravityVariable(let's say 0.5)*ObjectMass in angle of...

    I guess it would be nice to just have that bit of the coding taken out.

    EDIT: 0.2 might be more realistic :)

  • Yeah, I get that as well. Shame. Stopped me using it for water. I think it's because the effect is applied to the screen as opposed to the object.

    I don't know whether it's a glitch, but it makes the water object useless for my needs <img src="smileys/smiley6.gif" border="0" align="middle" />

  • I set up a pretty decent pause. I think I changed the speed of the music to 0 when paused, and back to 1 when unpaused. I don't use stop unless I want it to stop forever.

  • Could you not use actual physics to pick up the object rather than them sticking to it? At once point, a box was being supported by a single arms tip.

  • What about Cocoon? Would it work with that?

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  • Is this made using Construct 2?

    I recall people saying multiplayer games were not really possible just yet.

  • Sorry to res this one, but you can tell I used the search function. Rather than spin, how much would it hit performance to have the initial direction of the particle change? I have smoke from a volcano, and each particle looks the same. If I could add a spin to just the initial particle, it would make each one look different.

    This possible?

  • I'd like this too! Not understanding devMidgard comment though... You get nervous using construct, and hold ctrl then use the mouse wheel? I think it's a brilliant idea, saves zooming out, seeing where you want to go, then zooming back in and scrolling across. Like Supreme Commander controls!!! Great!

  • Yeah it would be good to have a way to toggle them, like a checkbox in the 'view' menu.

    Yeah, that way we could have them start disabled, just like booleans. I'd also like to be able to toggle them:

    Upon pressing space, toggle effect active. I know you can work around this easily enough, but it's nice to have the option.

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AnD4D

Member since 4 Nov, 2011

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