AnD4D's Recent Forum Activity

  • Ashley - It just seems to give me a "failed" message when I do that. It can find it, as it says its unzipping, but it just wont work. I'll try re-exporting re-uploading it.

  • I can manage with the Android fine, it's just getting the zip on my device and having Cocoon recognise it. iTunes on the pc, mac and my device all seem different, so just saying "iTunes" in e tutorial doesn't help me :(

    Who knows, maybe I'm the only one finding this hard, after all, I struggled with the Android version at first too.

  • There?s a second tab on the ios version where you can point to the URL where your .zip cocoonjs exported file is. Just put it into a public folder in dropbox and link it from there.

    "Failed to unzip: Failed to open Zip file"

    I guess this means I have to do the first step first, and associate zip files with CocoonJS.

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  • superkew

    Sadly I can't see the section where I can copy files.

    I've tried it on iTunes on the iPad, on the Mac, and the PC. The PC section doesn't even have an app area. Have you successfully done this superkew?

    Has anybody successfully done this? Very excited to finally try it out.

  • iTunes is not just for music.

    You can sync your iOS Device's pictures and apps in it too.

    You can click on the sync-ed device name in iTunes and choose which app you want to drag files into it.

    Does this mean I have to do this on a PC/MAC? I've been flicking through my device for an hour! Still, I'm unable to understand your explanation. I think I'm automatically pulled away from anything apple. Bought a Mac a few weeks back, and I can't help but find it backwards.

  • I just noticed that an offical version has now been released, which I'm very hapy about.

    Problem is, it doesn't make any sense to me. I can get the Android version working perfectly, but no luck on ipad.

    When I try to open it, it says "Select the device in iTunes, go to Apps, select CocoonJS and add ZIP files to the documents folder. Come back to YOUR APP to see the changes."

    The problems I am having as as follows:

    1) What does "Select the device in iTunes mean?" iTunes is for music as far as I can tell, and I can not find any apps in it. Did it mean App Store, in which case, this isn't helping either.

    2) "Add ZIP files to the documents folder." Does this come up when I reach this point? I've tried searching for tutorials on how to do this, but no luck.

    3) "Come back to YOUR APP". Is this just a silly typo? On Android, there is a section called YOUR APP, but on iPad, it's called "TESTS".

    I recall finding the Cocoon website one of the least user friendly I'd ever come across a few months back... but was very happy when I figured out how to get it working on Android. Back to square 1 with iPad though.

    I only ask here in case anyone else has had any luck with Contruct 2 on CocoonJS iPad edition.

  • Also, I don't think you should discuss religion or make religion based games on this forum. It ruins the mood for a lot of people. It should be in the rules.

    Disagree with this completely. I come from a standpoint that you should be able to create any game/book/film/poem/creation that you want, simply as a form as expressing yourself, sending a message, or teaching a lesson. Also, how many is "a lot of people"? Are you speaking on behalf of others, or are you making assumptions?

    Personally, I didn't enjoy the game. I found the delay at the beginning slightly too long and having to start from scratch each time was a bit frustrating. I only heard 2 of the names (Apparently I'm not very good at it), but adding a rule that there should be no mention of religion? That's silly. I get offended at vulgarity. Should that be removed from all future games and discussions? Or should I accept it as a form of self expression? I choose the latter.

    In any case, you are entitled to your opinion, as I am to mine. If you really have a problem, then I suggest you report it to a mod. Who knows, it may become mandatory to satisfy both parties and put the word "religious" in the post subject... then you don't need to click it if you wish to avoid having your mood ruined.

  • So you want an animation of him running?

    You'd be better off having the gun as a separate sprite in that case, with its own animations, and just attach it to the player's hand. If you want the run/fire animation to override the running, you need to add an inverted condition that checks whether the fire button is pressed, and then expand on that.

  • Yeah, I don't think It's my pc specs. Was playing Skyrim on Ultra before testing out the demo. AMD graphics card if that helps.

  • Should be pretty simple. Just have a point at the end of the gun, and an event that states that when a button is pressed, that spawns a bullet behaved object in the direction the player is facing.

  • Here's a desktop executable of the Rain Demo using r100's Awesomium exporter:

    Rain demo EXE

    The effects are great. Water on the floor, ripples, swirl at the end. Looking forward to playing with it. Only thing I noticed was the exe was very slow, as the previous poster pointed out, but I'm sure that'll be sorted in time.

  • Urled - Come on, no need to be rude.

    InvaderX - What type of cutscene are you looking to make? Some are easier than others, but the majority are just controlled by the events in the same way that the game is made.

    For example, if you have someone walking from left to right, you have the character set its animation to walking, have an event like

    every tick - add 5 to characters current position (Current Position.X +5) This means that every tick, 5 will be added to its horizontal position. You can also have events that create an action if the character is at a certain place in the layout. If char.X is greater than 500, play sound effect.

    These are all for in-game cutscenes. If you want to have a video playing, then you will usually need to produce these out of game.

    Hope I was at least slightly useful.

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AnD4D

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