Big Infinity's Recent Forum Activity

  • Yes - AdMob native Ads for Android.

  • As far as I can tell, the exporter options need the most work. Every possible export method should work and I often hear of people having trouble with many of the options. For example, the google chrome web store export seems broken now. On the tutorial pages, I see many people commenting that the options no longer work, that the old way doesn't do it anymore. Seems that more energy should be put into keeping all of these up to date and working. Just a suggestion. Also, I've chosen to export to mobile with cocoon.io and I feel like more effort should be put into streamlining the process for folks who want to do that. There are lots of utilities to use in cocoon but currently, one has to activate and put them in manually because the vanilla cordova export doesn't reference any of them. I love using Construct and the frequent updates are great. I still feel like I've made the right choice in using it to make my games, I just want it to stay viable and it seems like, with a little work on the software side, lots of unnecessary work can be saved on the user side.

  • I suggest cocoon.io to those having problems with XDK. For my space shooter with few plugins, using canvas+ it only added 6mb to my finished APK size. Also, I had no audio issues and the performance is better than I was ever able to get with XDK. Oh yes - the screen orientation settings actually work too. There are some limitations and it still took me a while to export as there was a bug in the beta C2 version I was using at first.

    https://cocoon.io/

  • 1-5 yes. As has been said many times before, the first 90% of making a game is design, the 2nd 90% is optimization. If you're willing to put in the time, you can make a great game. It takes some time and a bit of brains. Also, learning the export process can be an undertaking, especially for mobile games. I've been at it for 2.5 years now and feel like I'm starting to get a bit of a grasp on the software. Luckily I've been making music and art since I was a kid so that's paid off. You'll want to identify any weak points you have and outsource those tasks or use pubic domain assets. RPG elements can be incorporated. You can honestly make it as complex as you'd like but you'll have to apply yourself for a long time to do so. Anyway, good luck!

  • I spent 2 years learning the basics and working on my first (and nonow abandoned) game. Be prepared to spend lots of time and go deep. Read the forums a lot. Even if things go over your head at first, you'll slowly start to get it. The important thing is to stick with it. You might want to start with something easy first to see how you like it. I LOVE game design, all parts of it, plus I'm good at obsessing which is a good trait doing such an intensive undertaking. Good luck!

  • Sure. I think that just about any type of 2D game can be made with C2. I started making a game with rpg elements and complex stats and status effects, etc. How much time do you have?

  • I don't mind cocoon's splash screen - they have to eat too. If you look at my game, their splash screen is on for less than 3 seconds. Not saying that that works for everyone but I think it's fair.

  • I don't know if that would work as I hear that you can't switch between the two on the appstores. The x86 processors are only about 1.5% of devices so I don't mind that cocoon doesn't work on them. For me, performance is most important and canvas+ in cocoon gives me that. If you must export to both then xdk is probably the way you want to go. The best performance xdk export I found was here: http://www.mrchay.com/projects/HTML5toAPK but I could never find out how to lock orientation or get music to play. XDK just turned out to be too much trouble for me to deal with.

  • In case you didn't know, this is a good tutorial and a great tool to sign apks: https://shatter-box.com/knowledgebase/a ... pk-signer/

  • Cocoon doesn't support x86 (which is around 1.5% of tablets). To run your apk, you will have to sign and align it. After you align it, make sure that you don't change the name or anything as that can cause parsing errors. Good luck!

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  • iOS, here I come after learning that whole export process... LOL.

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Big Infinity

Member since 19 Aug, 2015

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